Pardon me for the weird title name, but I don't know how to name the thread :p
What I am trying to achieve:
Players (The 2 that attack eachother) being unallied for X seconds after attacking eachother, and then automatically being neutral to eachother if they don't attack eachother again for X seconds. (Meaning the countdown will reset if they attack eachother again)
I need this to work in a 12 player game too.
Not sure how to go about triggering this properly.
Pardon me for the weird title name, but I don't know how to name the thread :p
What I am trying to achieve:
Players (The 2 that attack eachother) being unallied for X seconds after attacking eachother, and then automatically being neutral to eachother if they don't attack eachother again for X seconds. (Meaning the countdown will reset if they attack eachother again)
I need this to work in a 12 player game too.
Not sure how to go about triggering this properly.
Thank you in advance for any help! :)
Bump, I still have no idea how.
I couldn't think of a good way to put this into text, so I made a test map that accomplishes what you ask. Let me know if you have any questions.
I don't think the forums let us upload files anymore, so here's a google link: https://drive.google.com/file/d/1gOhS2C9r2HSiKqFdLyTZlpaoHukHx8Oc/view?usp=sharing
In reply to MaskedImposter:
Thank you so much!
I didn't know Arrays can have dimensions to account for all the possible Player combinations, so I thank you for showing me how to do it :D
Take care ^^