Is there any way to use a trigger to change the valid targets of a behavior or effect?
What I'm trying to do is use triggers to change what units can be targeted by a Hive Mind Emulator. I can't just use the data editor, as this will change throughout the campaign depending on a player's actions (i.e. loaded from bank data).
I think DSEG is saying to create more than one of the same ability/effect, and change the units each one targets. You can then change which one of these is active with things like behaviors (this could be used if you want it on a per unit basis), or you could do upgrades or "enable/disable ability for player" action in triggers (this would be on a player basis, so it'd affect all units that player owns).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is there any way to use a trigger to change the valid targets of a behavior or effect?
What I'm trying to do is use triggers to change what units can be targeted by a Hive Mind Emulator. I can't just use the data editor, as this will change throughout the campaign depending on a player's actions (i.e. loaded from bank data).
Thank you for your help.
Probably easiest just to make the ability/effect require a hidden buff stack that you can add/remove using triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think DSEG is saying to create more than one of the same ability/effect, and change the units each one targets. You can then change which one of these is active with things like behaviors (this could be used if you want it on a per unit basis), or you could do upgrades or "enable/disable ability for player" action in triggers (this would be on a player basis, so it'd affect all units that player owns).