I reworked the trigger to a sample that I could work with. Improving a few things here and there.
Thing is, it actually worked just fine, the Wait and all.
One error I noticed was a condition was flawed, and may have been the cause of not seeing the intended action. I find it an odd coincidence that it occurred in sync with adding or removing the Waits, but I guess that can happen too...
So Wait doesn't seem to work within a Pick thread, (2 for 2 tests) - What's a good alternative?
The thing is, I'm trying to add a Wait to reduce the burden (lag) of the instant. It has to be within the Picked thread.
Any ideas?
You got the wait at the end of the loop?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I reworked the trigger to a sample that I could work with. Improving a few things here and there.
Thing is, it actually worked just fine, the Wait and all.
One error I noticed was a condition was flawed, and may have been the cause of not seeing the intended action. I find it an odd coincidence that it occurred in sync with adding or removing the Waits, but I guess that can happen too...
All in all, sorry, it was my mistake.
Would like to request deleting this thread.