Hello ^ _ ^ How do I add my own music (song) created using the Starcraft 2 editor with a trigger so that only the music imported by me in multiplayer mode plays for all players?
I'm just creating a public map for the region of Europe and the US, while I'm trying to create a joint passage against AI, I'll call it by the way so that you all are aware of it. -Jungle Strike Danger Zerg Mission 1 - dk my task is to put music on this card so that it plays constantly or with repetition, but it did not play music by default, it is also called background music, which plays initially when the game starts for the race, I want to leave the original tracks of the Blizzard, I just played on the US server in the game section - the name of the Co- Op Campaign The Swarm's Unghest - the author of this map was able to as I added my own musical composition, so I thought that for my card there must be a special composition, it even looks a bit like Blizzard in the Terran - metal trance bass will be, but I'll try to stick in one track a few tracks in the format ogg or mp3, so there is also on the servers of Europe and the US map Coa-Wc2 Dark Peninsula
While I have such information from one assistant at the Starcraft 2 forum, which helped me with advice - it's [KopBan] Likkan [KopBan] Koprulu Bandicoots.
Its version :
Had to do some digging, first time ive imported assets myself but I belive I got it. According to SC2Mapster you can only import MP3 or OGG audio files. If you already know how to add audio files scroll to the bottom of this. Firstly, in the editor on the top bar press the Import button (alternatively click F9 on keyboard). In the empty white list right click then click Import Files. Click the Browse option then find the location of the Folder where the audio files are in, select it and press OK. All files in the folder is selected by default, click the checkmark on the folder to deselect all if you got got too many to bother unchecking then select the respective audio file or files you want to import then press OK. Then, save the map. The entire custom SC2 map file itself. I do not know why this step is necessary but its part of the process. Then go into the Data section (F7 alternatively) and amongst the various types of files (model, units, actors, abilities etc) click Sound. It likely will not be there by default so click the green + sign to the right of the categories and in Art and Sound click Sounds. Now go in the Search section below the categories then type in the name of the file you want to create (its not there yet, this is just to clear the list). Right click the now empty list then click Add Sound, type in the name of your audio file, then underneath in the ID tab click Suggest (this is to make search options easier) and click the OK button. Your file is now fully imported and useable within the Starcraft 2 editor of that respective map. Now go into Triggers (alternatively F6) and create an new Trigger Action, simply search for Music and you should have the option right there with information about it in the info box right below it.
ENGLISH: He needs a consistent instruction to create game music at the beginning of the game. I've just made a trigger that does not work for me personally, all according to this scheme. Maybe I'm a fool maybe not, but the main thing is that I do not know how to do this and how you can create this trigger with playing a sound, say a full instruction on creating a music trigger with your own music.Complete sequence. The trigger is needed for the Skirmish or Company mode, I think the trigger is the only one that makes playing a sound or a melody selected through the game editor.Complete instructions are needed to add a trigger with music or to cheat the game by running just a sound file, and there will lie OGG-Music instead of sound.
Tell me please, how do I add music to my created map, so that it sounds in the game, how to do it? Create a sort of trigger, if so which one and what is there to specify? I can specify a file of sound or music to play the music, just how do I get my song to play on my card? Tell me please :)
I managed to create a special sound point in which the music on my map will be played and heard by all players in online and offline mode, now my main problem is how to make background music not play when starting the game for a race that plays as standard, , that there are two tracks playing right now, one from the company Blizzard, and the other is my added composition in the format, the creators of the cards that I described in the post, as they could blink the reproduction of standard background music and replace it with racial, here now a question, how to me to muff background music or an alternative concept, how to me to stop the reproduction of background standard music in general on the map? That the music in general on the card does not play except for simple sounds, not depending on the settings of the game itself, even if you have to turn on music and repeat and the volume is 100%, so that it does not play at all.
P: S I was able to deceive the sound of the game, instead of sound, I put a composition on it and it even plays if I press a pause while playing online or offline.
You were in the Jungle as a result of the time machine experiment, which year is unknown here, but it is known that what monsters appeared in the jungle, our task is to destroy all the monsters in the Jungle to save their assholes, Mission 1 - Destroy all the monsters on the map.
I spent it all 3 days without any education at all close to this. It's hard for me to understand how to freeze or force the game not to play the music in order to reproduce the sound in which my music is played.
Hey, you need to work on shortening your questions and making them more to the point, I have this problem too.
As I understand it you want to play your custom sound file as the music for your map? I've never actually messed with the game music but I tested some stuff and think I have what you want. The trigger is pretty simple, it's the fact you need to set your imported sound up as a "sound" AND a "soundtrack" in the map's data that makes it a little tricky.
Step 1 - Import your sound file, I see you have this done already
Step 2 - Go into the data editor, open the sounds tab, find a music sound and duplicate it, go to the sound asset field and change it to your imported sound
Step 3 - Open a sound track tab in the data editor, duplicate a music soundtrack, go into the cues field, under master layer change the sound to the sound you just made, other layers don't matter unless you want to have multiple sounds on this soundtrack
Step 4 - Open the trigger editor, make a new trigger with the action Play Soundtrack. Change the soundtrack ID to the track you just created. I'd set make default to Do as well, rest you can leave as is. Only thing remaining is setting the event for the trigger, guessing you want this as map init.
That should work, people with music turned off will not hear it of course. You can mess around with the settings in the sound to change how it sounds.
The map is updated to version 2.5 - I recommend playing with a friend or computer player in an alliance - this is my second card :) Co-Op Mission 2 - The Twilight Zone X - the name of the card in the Games section for the StarCraft 2 game - on all servers in the world.
The name of my first card is for playing with two people or computer players - Co-Op Mission 1 - Alfa Version
Everywhere there is different music - for convenience you can disable temporarily in the game settings - music or slider, as well as increase the maximum number of channels of simultaneously playing sounds from 64 by default costs 128 to not lag / brake / lost - sound or music, you are not you will regret playing in these two cards, since there is the opportunity to play with friends or computer players, you can, albeit one, have the choice, especially on the very first card - the choice is great, created it all alone, tested for patency, tried to create maps s on the development, so that you can develop the base yourself, how you want and play, computer players will also have the opportunity to play no worse than the player - but you can already configure it by simply choosing the difficulty level for AI - Computer Player. Warning - you can use graphical settings from the middle level to the maximum level of quality of textures, if the computer or laptop is strong in terms of - you can set the settings for maximum quality and watch the graphics, especially on the second mission. I plan to add weather phenomena in the first mission, but taking into account 14 AI and many textures and structures, units, will it draw on many maps with the plot, there are minuses - only there are no triggers and video clips, as this will only be able to do better by the best creators if you make a movie as a game, and this is ready maps for the passage, with music of the highest quality and texture :)
v1.2 - Translate to your language, if you want to understand the description. Thank you. After the battle in the snow-capped mountains under a snowstorm, Secret documents were found that genetic engineering was applied to the creation of a biohistoric intelligence That is, a reasonable life in which people, animals and monsters were mentioned, apparently once a person can be trained, This was called the higher forces Bio artificial intelligence If it can not be trained, it is most likely a biological marriage, but it turns out that animals and monsters can also memorize some, only for them is the instinct programmed into the code of cells, if so, idem immortality or The machine of time, if these forces were able to create a Genetically artificially biological shell from which a man of just what sex has become, who began to memorize and acquire abilities, And which at all did not obfuscate, then this is a self-programmed bio-artificial intellect - man or animal, only judging from the documents, it turned out that animals play a computer - A biological instinct, what kind of power it was Necessary to create to have all the codes of bio force, if such a force was in the mountains, then of course we can believe that we will Find immortality or a time machine and we can live forever moving from one world to another or not to grow old and die, who to look for, after coming out of the mountains, The girl approached us and reinforced, perhaps from the Gods, she had an army of the best of the best with special abilities , she said she was looking for the same thing, but it's Not clear where she came from, and who she was, gave part of the Army and SCV so that we could explore the secret passage in the mountains, it's clear that we went to these mountains and look for What awaits us further, we met some sort of protoss, if he was a traitor to the gods, or whether he God knows, maybe he does it all by himself, telling me not to go anywhere, I'm building a base here, gathering troops for an attack, but to Whom he was going to attack is not clear, the main thing is that he killed all our SCVs so that we do not took his resources, Now we have to either wait for him to build his army and attack Him on someone else, or go without him to attack, only so we find out what awaits us next ... The only our salvation on Plan C, It's just to buy one builder and start mining minerals, in another place, I hope we will be forgiven by this protoss, or his wait for the army built ...
To be continued...
Continuation EXTRAS follows ...
EXTRAS # Unknown - If you are looking for something, you do not always know whether you find it or not, but it does not always happen.
Secret #: - If you put the game on pause, then the music will be played, as in all the joint modes created by me. To be comfortable playing With a partner or a computer player, it's best to turn off the music in the settings to hear only the music that is installed on the card.
-Corrections made to the balance AI Protoss AI Active Don't Rescuable With the goal to give him a chance to develop, why did he in version 1.0 at the highest level of complexity of Elite character Could not even build on the weight geyser, ruthlessly built only zealots, I hope this correction will help correct the balance, the idea Was that the computer player would play on the level of complexity of the elite level, so that he could support players or a player with a Computer ally.
-Changed the amount of resources for a computer protoss active Rescuable player -Changed the starting positions of the players themselves (including the computer player replaced by a real player, -It is also elite by default)
-The music track has been changed, now the entire musical track will play without repeats and with new tracks.
WARNING: It is recommended to disable temporarily in the game settings in the sound-music tab Tthat is, remove the check mark and set the volume of the voice to 100% - this parameter has been selected as
Update card for Co-Op Mission 4 - Truth or Falsehood v1.2 Now in the union of at least 2 computers and one partner for a player or you can also put a computer 4vs5 - a card with enhanced music ... next Co-Op Mission 5 - will be created not soon, because the plot is complicated .... the script is also difficult for me to do, all 4 maps are almost without triggers and scripts, but you can play it safely and this is even enough, the music saves from boredom and the more important the computer helps.
Hello ^ _ ^ How do I add my own music (song) created using the Starcraft 2 editor with a trigger so that only the music imported by me in multiplayer mode plays for all players?
I'm just creating a public map for the region of Europe and the US, while I'm trying to create a joint passage against AI, I'll call it by the way so that you all are aware of it. -Jungle Strike Danger Zerg Mission 1 - dk my task is to put music on this card so that it plays constantly or with repetition, but it did not play music by default, it is also called background music, which plays initially when the game starts for the race, I want to leave the original tracks of the Blizzard, I just played on the US server in the game section - the name of the Co- Op Campaign The Swarm's Unghest - the author of this map was able to as I added my own musical composition, so I thought that for my card there must be a special composition, it even looks a bit like Blizzard in the Terran - metal trance bass will be, but I'll try to stick in one track a few tracks in the format ogg or mp3, so there is also on the servers of Europe and the US map Coa-Wc2 Dark Peninsula
While I have such information from one assistant at the Starcraft 2 forum, which helped me with advice - it's [KopBan] Likkan [KopBan] Koprulu Bandicoots.
Its version :
Had to do some digging, first time ive imported assets myself but I belive I got it. According to SC2Mapster you can only import MP3 or OGG audio files. If you already know how to add audio files scroll to the bottom of this. Firstly, in the editor on the top bar press the Import button (alternatively click F9 on keyboard). In the empty white list right click then click Import Files. Click the Browse option then find the location of the Folder where the audio files are in, select it and press OK. All files in the folder is selected by default, click the checkmark on the folder to deselect all if you got got too many to bother unchecking then select the respective audio file or files you want to import then press OK. Then, save the map. The entire custom SC2 map file itself. I do not know why this step is necessary but its part of the process. Then go into the Data section (F7 alternatively) and amongst the various types of files (model, units, actors, abilities etc) click Sound. It likely will not be there by default so click the green + sign to the right of the categories and in Art and Sound click Sounds. Now go in the Search section below the categories then type in the name of the file you want to create (its not there yet, this is just to clear the list). Right click the now empty list then click Add Sound, type in the name of your audio file, then underneath in the ID tab click Suggest (this is to make search options easier) and click the OK button. Your file is now fully imported and useable within the Starcraft 2 editor of that respective map. Now go into Triggers (alternatively F6) and create an new Trigger Action, simply search for Music and you should have the option right there with information about it in the info box right below it.
So you managed to solve your problem?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
ENGLISH: He needs a consistent instruction to create game music at the beginning of the game. I've just made a trigger that does not work for me personally, all according to this scheme. Maybe I'm a fool maybe not, but the main thing is that I do not know how to do this and how you can create this trigger with playing a sound, say a full instruction on creating a music trigger with your own music.Complete sequence. The trigger is needed for the Skirmish or Company mode, I think the trigger is the only one that makes playing a sound or a melody selected through the game editor.Complete instructions are needed to add a trigger with music or to cheat the game by running just a sound file, and there will lie OGG-Music instead of sound.
Tell me please, how do I add music to my created map, so that it sounds in the game, how to do it? Create a sort of trigger, if so which one and what is there to specify? I can specify a file of sound or music to play the music, just how do I get my song to play on my card? Tell me please :)
I managed to create a special sound point in which the music on my map will be played and heard by all players in online and offline mode, now my main problem is how to make background music not play when starting the game for a race that plays as standard, , that there are two tracks playing right now, one from the company Blizzard, and the other is my added composition in the format, the creators of the cards that I described in the post, as they could blink the reproduction of standard background music and replace it with racial, here now a question, how to me to muff background music or an alternative concept, how to me to stop the reproduction of background standard music in general on the map? That the music in general on the card does not play except for simple sounds, not depending on the settings of the game itself, even if you have to turn on music and repeat and the volume is 100%, so that it does not play at all.
P: S
I was able to deceive the sound of the game, instead of sound, I put a composition on it and it even plays if I press a pause while playing online or offline.
You were in the Jungle as a result of the time machine experiment, which year is unknown here, but it is known that what monsters appeared in the jungle, our task is to destroy all the monsters in the Jungle to save their assholes,
Mission 1 - Destroy all the monsters on the map.
I spent it all 3 days without any education at all close to this. It's hard for me to understand how to freeze or force the game not to play the music in order to reproduce the sound in which my music is played.
So far, what I did, music is playing, just make sure to remove background music.
Link download file:
Co-Op Mission 1 - Prologue the way to a Dream v6.4 Link Download file:
https://my-files.ru/Save/dbh3xf/Co-Op%20Mission%201%20-%20Prologue%20the%20way%20to%20a%20Dream.SC2Map v6.4 (Update Map 03.08.2018)
Search other servers name map Co-Op Mission 1,2,3.
Hey, you need to work on shortening your questions and making them more to the point, I have this problem too.
As I understand it you want to play your custom sound file as the music for your map? I've never actually messed with the game music but I tested some stuff and think I have what you want. The trigger is pretty simple, it's the fact you need to set your imported sound up as a "sound" AND a "soundtrack" in the map's data that makes it a little tricky.
Step 1 - Import your sound file, I see you have this done already
Step 2 - Go into the data editor, open the sounds tab, find a music sound and duplicate it, go to the sound asset field and change it to your imported sound
Step 3 - Open a sound track tab in the data editor, duplicate a music soundtrack, go into the cues field, under master layer change the sound to the sound you just made, other layers don't matter unless you want to have multiple sounds on this soundtrack
Step 4 - Open the trigger editor, make a new trigger with the action Play Soundtrack. Change the soundtrack ID to the track you just created. I'd set make default to Do as well, rest you can leave as is. Only thing remaining is setting the event for the trigger, guessing you want this as map init.
That should work, people with music turned off will not hear it of course. You can mess around with the settings in the sound to change how it sounds.
In reply to Drunkenseagull:
Thanks you ^_^
I Create New Map. Thank All. :)
Search other servers name map Co-Op Mission 2 - The Twilight Zone X - (StarGate - StarTrek)
https://my-files.ru/Save/y3kgt6/Co-Op%20Mission%202%20-%20The%20Twilight%20Zone%20X.SC2Map
The map is updated to version 2.5 - I recommend playing with a friend or computer player in an alliance - this is my second card :)
Co-Op Mission 2 - The Twilight Zone X - the name of the card in the Games section for the StarCraft 2 game - on all servers in the world.
The name of my first card is for playing with two people or computer players - Co-Op Mission 1 - Alfa Version
Everywhere there is different music - for convenience you can disable temporarily in the game settings - music or slider, as well as increase the maximum number of channels of simultaneously playing sounds from 64 by default costs 128 to not lag / brake / lost - sound or music, you are not you will regret playing in these two cards, since there is the opportunity to play with friends or computer players, you can, albeit one, have the choice, especially on the very first card - the choice is great, created it all alone, tested for patency, tried to create maps s on the development, so that you can develop the base yourself, how you want and play, computer players will also have the opportunity to play no worse than the player - but you can already configure it by simply choosing the difficulty level for AI - Computer Player. Warning - you can use graphical settings from the middle level to the maximum level of quality of textures, if the computer or laptop is strong in terms of - you can set the settings for maximum quality and watch the graphics, especially on the second mission. I plan to add weather phenomena in the first mission, but taking into account 14 AI and many textures and structures, units, will it draw on many maps with the plot, there are minuses - only there are no triggers and video clips, as this will only be able to do better by the best creators if you make a movie as a game, and this is ready maps for the passage, with music of the highest quality and texture :)
Create New Mission.
The map on all servers is named Co-Op Mission 3 - Unreal Real v1.8
Link Map Co-Op Mission 3 - Unreal Real https://my-files.ru/Save/oupter/Co-Op%20Mission%203%20-%20Unreal%20Real.SC2Map
Create Co-Op Mission 4 - Truth or Falsehood v1.2
https://my-files.ru/Save/nr8xjb/Co-Op%20Mission%204%20-%20Truth%20or%20Falsehood.SC2Map
v1.2 - Translate to your language, if you want to understand the description. Thank you.
After the battle in the snow-capped mountains under a snowstorm,
Secret documents were found that genetic engineering was applied to the creation of a biohistoric intelligence
That is, a reasonable life in which people, animals and monsters were mentioned, apparently once a person can be trained,
This was called the higher forces Bio artificial intelligence
If it can not be trained, it is most likely a biological marriage, but it turns out that animals and
monsters can also memorize some, only for them is the instinct programmed into the code of cells, if so, idem immortality or
The machine of time, if these forces were able to create a
Genetically artificially biological shell from which a man of just what sex has become, who began to memorize and acquire abilities,
And which at all did not obfuscate, then this is a
self-programmed bio-artificial intellect - man or animal, only judging from the documents, it turned out that animals play a computer -
A biological instinct, what kind of power it was
Necessary to create to have all the codes of bio force, if such a force was in the mountains, then of course we can believe that we will
Find immortality or a time machine and we can
live forever moving from one world to another or not to grow old and die, who to look for, after coming out of the mountains,
The girl approached us and reinforced, perhaps from the
Gods, she had an army of the best of the best with special abilities , she said she was looking for the same thing, but it's
Not clear where she came from, and who she was, gave part of the
Army and SCV so that we could explore the secret passage in the mountains, it's clear that we went to these mountains and look for
What awaits us further, we met some sort of protoss, if
he was a traitor to the gods, or whether he God knows, maybe he does it all by himself, telling me not to go anywhere,
I'm building a base here, gathering troops for an attack, but to
Whom he was going to attack is not clear, the main thing is that he killed all our SCVs so that we do not took his resources,
Now we have to either wait for him to build his army and attack
Him on someone else, or go without him to attack, only so we find out what awaits us next ...
The only our salvation on Plan C, It's just to buy one builder and start mining minerals, in another place,
I hope we will be forgiven by this protoss, or his wait for the army built ...
To be continued...
Continuation EXTRAS follows ...
EXTRAS # Unknown - If you are looking for something, you do not always know whether you find it or not, but it does not always happen.
Secret #: - If you put the game on pause, then the music will be played, as in all the joint modes created by me. To be comfortable playing
With a partner or a computer player, it's best to turn off the music in the settings to hear only the music that is installed on the card.
-Corrections made to the balance AI Protoss AI Active Don't Rescuable
With the goal to give him a chance to develop, why did he in version 1.0 at the highest level of complexity of Elite character
Could not even build on the weight geyser, ruthlessly built only zealots, I hope this correction will help correct the balance, the idea
Was that the computer player would play on the level of complexity of the elite level, so that he could support players or a player with a
Computer ally.
-Changed the amount of resources for a computer protoss active Rescuable player
-Changed the starting positions of the players themselves (including the computer player replaced by a real player,
-It is also elite by default)
-The music track has been changed, now the entire musical track will play without repeats and with new tracks.
WARNING: It is recommended to disable temporarily in the game settings in the sound-music tab
Tthat is, remove the check mark and set the volume of the voice to 100% - this parameter has been selected as
Update card for Co-Op Mission 4 - Truth or Falsehood v1.2 Now in the union of at least 2 computers and one partner for a player or you can also put a computer 4vs5 - a card with enhanced music ... next Co-Op Mission 5 - will be created not soon, because the plot is complicated .... the script is also difficult for me to do, all 4 maps are almost without triggers and scripts, but you can play it safely and this is even enough, the music saves from boredom and the more important the computer helps.