So I'm trying to recreate the WC3 map in the video below
The issue I'm having is I'm fairly new to the editor and I really have no idea how to make it so the glaive bounces off terrain. I can't really find any specific tutorials or guides on how to do this type of ability and could really use some help.
I should note I have a working projectile by following this guide
Got it firing the glaive etc, Just not sure how to go from this stage to projectile that can bounce off players/terrain.
Honestly, I would just make it a dummy unit with air pathing that looks like missile.
- It is created when unit uses ability and is ordered to move on "triggering ability taregt point", also save its direction angle and run a trigger thread on it that checks every 0.0625 if fake missile is on unpathable terrain.
- if trigger detects that fake missile is on unpathable terrain/cliffs - calculate bounce angle and order fake missile to move in new direction.
So I'm trying to recreate the WC3 map in the video below
The issue I'm having is I'm fairly new to the editor and I really have no idea how to make it so the glaive bounces off terrain. I can't really find any specific tutorials or guides on how to do this type of ability and could really use some help.
I should note I have a working projectile by following this guide
Got it firing the glaive etc, Just not sure how to go from this stage to projectile that can bounce off players/terrain.
Honestly, I would just make it a dummy unit with air pathing that looks like missile.
- It is created when unit uses ability and is ordered to move on "triggering ability taregt point", also save its direction angle and run a trigger thread on it that checks every 0.0625 if fake missile is on unpathable terrain.
- if trigger detects that fake missile is on unpathable terrain/cliffs - calculate bounce angle and order fake missile to move in new direction.