Catalog - Set value of Abilities IncreaseStrengthAbility Cost[0].Resource[0] for player (Triggering player) to (String(((Value of Abilities IncreaseStrengthAbility Cost[0].Resource[0] for player (Owner of (Triggering unit)) as an integer) + 1)))
The cost of the ability goes up by 8 but if I change the second triggering player to any player It goes up by 1 but it will only go up once instead of 1 time for each use of the ability
Catalog - Set value of Abilities IncreaseStrengthAbility Cost[0].Resource[0] for player (Triggering player) to (String(((Value of Abilities IncreaseStrengthAbility Cost[0].Resource[0] for player (Owner of (Triggering unit)) as an integer) + 1)))
The cost of the ability goes up by 8 but if I change the second triggering player to any player
It goes up by 1 but it will only go up once instead of 1 time for each use of the ability
Fixed it
Trigger was
Unit - Any Unit uses IncreaseStrengthButton at Generic1 - Any Stage(Ignore shared abilities)
There was 8 stages to an ability i needed to change it to a different generic