Hey, does facing unit render all unit capabilities of casting abilities or attacks? It seems to be doing it for me, even after altering the turrets and attacks to allow movement. But it seems the unit facing even if instant interrupts it. Is there any way around this? I thought maybe actor facing might get around this, but did not see such a function?
bump... seems if I set the unit facing instantly (0.0sec) it works fine, however since i am moving the object around periodically it will look far too clunky and hard on the eyes. i have tried using actor facing as well but doesn't seem to like being called periodically.
Would you be able to provide an example map? I've been working on a map where I set the facing of a unit over .1 sec every .0625 sec, and have never gotten into any problems regarding casting.
Could it be that your attacks don't have the required arcs to cast in the direction you want? Try increasing weapons' and abilties' arcs to 360.
hey thanks for the reply! i looked at the weapon arcs as u suggested but it still doesn't seem to be doing anything. i attached an example below. i am using the Merc battlecruiser and have been editing the first two weapons at the moment that are called ATA/ATS Laser Battery. i most likely am doing something wrong with the weapons or data editor in general since I am still not all familiar with it when it comes to abilities or attacks. (in this case its simply attacks)
Ok, the solution is quite simple. In the Weapon - Options uncheck Only Fire At Attack Target and Only Fire While Attacking.
When a moving unit fires a weapon, it is not regarded as an attack like you would get from right clicking an enemy. That's why an attack target does not exist, and it is also not considered attacking.
me love u long time! i swear i unchecked those 2 before but i had not altered the attack arc. thank you alot! i have been out of the modding business for quite some time so I have alot of learning to do mostly the data editor.
yeah, i am hoping to sometime create an Eve inspired ship battle similar to how eve ships are controlled etc but much more simplified. until then I am just designing and testing bits and pieces.
thanks again
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Hey, does facing unit render all unit capabilities of casting abilities or attacks? It seems to be doing it for me, even after altering the turrets and attacks to allow movement. But it seems the unit facing even if instant interrupts it. Is there any way around this? I thought maybe actor facing might get around this, but did not see such a function?
thanks!
bump... seems if I set the unit facing instantly (0.0sec) it works fine, however since i am moving the object around periodically it will look far too clunky and hard on the eyes. i have tried using actor facing as well but doesn't seem to like being called periodically.
Would you be able to provide an example map? I've been working on a map where I set the facing of a unit over .1 sec every .0625 sec, and have never gotten into any problems regarding casting.
Could it be that your attacks don't have the required arcs to cast in the direction you want? Try increasing weapons' and abilties' arcs to 360.
@Builder_Bob: Go
hey thanks for the reply! i looked at the weapon arcs as u suggested but it still doesn't seem to be doing anything. i attached an example below. i am using the Merc battlecruiser and have been editing the first two weapons at the moment that are called ATA/ATS Laser Battery. i most likely am doing something wrong with the weapons or data editor in general since I am still not all familiar with it when it comes to abilities or attacks. (in this case its simply attacks)
thanks!
Ok, the solution is quite simple. In the Weapon - Options uncheck Only Fire At Attack Target and Only Fire While Attacking.
When a moving unit fires a weapon, it is not regarded as an attack like you would get from right clicking an enemy. That's why an attack target does not exist, and it is also not considered attacking.
Also, is that Eve inspiration I'm seeing? :)
me love u long time! i swear i unchecked those 2 before but i had not altered the attack arc. thank you alot! i have been out of the modding business for quite some time so I have alot of learning to do mostly the data editor.
yeah, i am hoping to sometime create an Eve inspired ship battle similar to how eve ships are controlled etc but much more simplified. until then I am just designing and testing bits and pieces.
thanks again