The Super Warp Gate is a very useful tool (it's a small warp gate with infinite free charges). What better way to warp in units using triggers than ordering an invisible warp gate to do it for you.
I've just been trying to work out how to use the cool animations for summoning air mercenaries (they fly in seemingly from outer space, coated in flames). I can't see any way of getting to them through triggers. There isn't an option to "issue order" with a Summon Mercenary ability and nothing in the effects section. Although I know the ability accessible via the Data Editor, that's a tool I currently have no time to decipher.
Does anyone know of a user made Mercenary Compound equivalent to the Super Warp Gate? (a building that can call in mercenary drops for free with infinite charges) If not perhaps some kind soul could make one for the greater good ;)
What I am trying to accomplish specifically is have several Hel's Angels (viking merc) summoned for an AI player at random points in a region, appearing with the summon animation from the campaign.
Perhaps I'm going about this completely the wrong way?
You know you could remove the cooldown, cost, and charges from the mec compound data instead. I was looking at it a while back. It's an easy fix to do really. I was confused about it too but once I knew I could it helped. You lean things just my messing around at times. You can probably change these things with data and order the units to spawn through triggers. I don't know if using the mec compound summon unit gives you the flames though.
If I recall correctly, the warp gate summon is a targetable ability (you can pick where you want the units to appear) whereas the merc compound is an Effect - Instant type of ability (you click the button, stuff spawns right on top of the compound.) I'm willing to bet that if you just create the appropriate merc spawn effect somewhere on the map it will give you the effect you want. You'll have to dig through the merc compound effects until you find the right one and experiment a bit. The function you need is Create Effect at Point, I believe.
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The Super Warp Gate is a very useful tool (it's a small warp gate with infinite free charges). What better way to warp in units using triggers than ordering an invisible warp gate to do it for you.
I've just been trying to work out how to use the cool animations for summoning air mercenaries (they fly in seemingly from outer space, coated in flames). I can't see any way of getting to them through triggers. There isn't an option to "issue order" with a Summon Mercenary ability and nothing in the effects section. Although I know the ability accessible via the Data Editor, that's a tool I currently have no time to decipher.
Does anyone know of a user made Mercenary Compound equivalent to the Super Warp Gate? (a building that can call in mercenary drops for free with infinite charges) If not perhaps some kind soul could make one for the greater good ;)
What I am trying to accomplish specifically is have several Hel's Angels (viking merc) summoned for an AI player at random points in a region, appearing with the summon animation from the campaign.
Perhaps I'm going about this completely the wrong way?
You know you could remove the cooldown, cost, and charges from the mec compound data instead. I was looking at it a while back. It's an easy fix to do really. I was confused about it too but once I knew I could it helped. You lean things just my messing around at times. You can probably change these things with data and order the units to spawn through triggers. I don't know if using the mec compound summon unit gives you the flames though.
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I had a crack at making the Super Merc Compound myself, thought i'd got it but nothing worked >:/ perhaps you could help me out reaper?
If I recall correctly, the warp gate summon is a targetable ability (you can pick where you want the units to appear) whereas the merc compound is an Effect - Instant type of ability (you click the button, stuff spawns right on top of the compound.) I'm willing to bet that if you just create the appropriate merc spawn effect somewhere on the map it will give you the effect you want. You'll have to dig through the merc compound effects until you find the right one and experiment a bit. The function you need is Create Effect at Point, I believe.