Well you wouldn't want the event to be game initialization, because those only happen at the start of the map. You'd want it to trigger whenever that wave comes. Are your waves trigger based, or something in the AI module? If they're trigger based, you could always just add a run trigger action to whatever starts your wave.
is this a question or already an answer?
if you have one periodic trigger that starts all the waves you can just use the modulo function to run another trigger or action every x-th time (execution count mod 5 = 0 will kick in the first time and then every 5th time)
Well you wouldn't want the event to be game initialization, because those only happen at the start of the map. You'd want it to trigger whenever that wave comes. Are your waves trigger based, or something in the AI module? If they're trigger based, you could always just add a run trigger action to whatever starts your wave.
is this a question or already an answer? if you have one periodic trigger that starts all the waves you can just use the modulo function to run another trigger or action every x-th time (execution count mod 5 = 0 will kick in the first time and then every 5th time)
This looks like something I may have wrote as a reply but accidently made as a new post... Odd.
Edit: How does one lock a post? Or perhaps Original post got deleted without the entire thread getting deleted O.o
@FunkyUserName: Go
He's post #2 in the thread.
@MaskedImposter: Go
Moderator's need to
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
oh my fault, knew there is something odd here