Every time a player desyncs from a lobby, you can't use their units or get their money. It's like they never were there but they have a base and whatever triggers that work for players will still apply. In marine arena for example, after a player bugs out, their units still spawn but you don't get to control them.
This is why using player groups is bad, you have no control, you need to write your own little script to check what players are active a few seconds into the game, after any possible desync time.
Every time a player desyncs from a lobby, you can't use their units or get their money. It's like they never were there but they have a base and whatever triggers that work for players will still apply. In marine arena for example, after a player bugs out, their units still spawn but you don't get to control them.
This is why using player groups is bad, you have no control, you need to write your own little script to check what players are active a few seconds into the game, after any possible desync time.
Well what's the difference between nonactive and AFK? No movement either way. How do you make the game tell the difference?