I've noticed that if I have a dialog button that brings up a dialog, if someone double clicks on bnet it builds a duplicate dialog and so I can't destroy it. This isn't a problem during offline testing it is due to lag before the trigger hits to disable the dialog button after clicking it. How do you get around this?
I've noticed that if I have a dialog button that brings up a dialog, if someone double clicks on bnet it builds a duplicate dialog and so I can't destroy it. This isn't a problem during offline testing it is due to lag before the trigger hits to disable the dialog button after clicking it. How do you get around this?
@CrazyCandyCorn: Go
swear at starcraft.
also you could try adding a condition right before you make the dialog that it hasn't been already made.
Handle the second click not to create a second dialog, by checking some condition to see if it has already been created.