Can someone help me with this? It seems very easy, but i cant find anything for this
I just wanna to set that unit will start to glow after his health <400, but i dont know how to do this, so i just create an other agent with glow effect at creating, and wanna to replace them in game..
I was thinking of for my map to make enemies glow to show that they are stronger. I was going to use an ability and allow it for the units. So you might be able to find some ability and to make them look like they're glowing.
On the data side of things - the problem with just swapping an actor model is it won't change the death animation. There's actually a simple way to swap a model with the data editor: Create an event with an action to 'ModelSwap'. Here's a entry from my map that changes a model into a cow!
Can someone help me with this? It seems very easy, but i cant find anything for this I just wanna to set that unit will start to glow after his health <400, but i dont know how to do this, so i just create an other agent with glow effect at creating, and wanna to replace them in game..
Moved to Triggers.
bump(
I was thinking of for my map to make enemies glow to show that they are stronger. I was going to use an ability and allow it for the units. So you might be able to find some ability and to make them look like they're glowing.
@Araxnid: Go
On the trigger side of things - you can swap a unit to another easily with:
On the data side of things - the problem with just swapping an actor model is it won't change the death animation. There's actually a simple way to swap a model with the data editor: Create an event with an action to 'ModelSwap'. Here's a entry from my map that changes a model into a cow!
Thanks for help, but i just realize that i can just send a agent message with start glow/