I'm basically using this to narrow it down to just attacking units. It works for the most part, but eventually it begins to fail. I'm having a hard time figuring out why...
Now, I think it has something to do with a certain mechanism with my map. It appears to be occurring when the West and East islands are captured by Team Two, which triggers reduced training speed and cost. To achieve this, a unit (Gateway for example) that trains units uses the ability I made "Train Zealot - (Cheap Fast)" instead of the normal train ability. I've looked over the Ability "Info" and I can't see anything there that would cause any problems
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So I'm running a trigger when any unit enters a region. This is my code:
I'm basically using this to narrow it down to just attacking units. It works for the most part, but eventually it begins to fail. I'm having a hard time figuring out why...
So I discovered that the IF Statement is working correctly, however this line of code stops working for some reason:
The code is found in this chunk of code:
Now, I think it has something to do with a certain mechanism with my map. It appears to be occurring when the West and East islands are captured by Team Two, which triggers reduced training speed and cost. To achieve this, a unit (Gateway for example) that trains units uses the ability I made "Train Zealot - (Cheap Fast)" instead of the normal train ability. I've looked over the Ability "Info" and I can't see anything there that would cause any problems