Hey guys, just like DIsneyland i would like a fast pass. I am trying to make a civilian to enter a region (there 4 regions) and it creates a unit a specified point. Only problem there is 8 players. is there a way to do this in one trigger or does it have to be seperate triggers?
EG
Ah ok it would work for me EXCEPT that i want it to spawn at a certain point see pic.
uhm... i dont think you need the Unit attached to region. just use a point, say center of region, or a point defined in the point layer if you want it to spawn at a certain point. If you want a nuke, use:
Environment - Create effect at point.
and Triggering unit is whatever unit that activates the event. So if your event is Unit Enters a Region, then it refers to the entering unit.
because the pylon is created after the game has started eg the probe makes them
does it have to be a specific pylon say, the first two pylons built?
or do you just want a random pylon destroyed?
if its random you are looking for. then use Unit Group - Pick Each Unit in Unit Group and do Actions.
set it to Units in Region Matching Condition, and set which player, unit type pylon etc2.
set the count to how much pylons you want to be destroyed. Then use Unit-Kill on Picked Unit
otherwise, if you want say the first two pylons that are created by the player, you may want track the pylons created by the player via events such as: Unit - Construction Progress Completed
Hey guys, just like DIsneyland i would like a fast pass. I am trying to make a civilian to enter a region (there 4 regions) and it creates a unit a specified point. Only problem there is 8 players. is there a way to do this in one trigger or does it have to be seperate triggers? EG
Unit - any unit enters region bait
create ultralisk for triggering player?
Action - Create Ultralisk for Player (Owner of Triggering unit).
i was thinking that but where is the triggering unit? is that the ultralisk?
"Triggering unit" is the unit activating the event. In that case, the unit entering the region.
The triggering unit is whichever unit is entering the region in the Event. You can leave the event to "Any Unit Enters Region X"
If you have done some triggering for WC3: There is no "Entering Unit" or "Leaving Unit" anymore. It's just "Triggering Unit".
whatif i wanted an effect eg a nuke?
Ah ok it would work for me EXCEPT that i want it to spawn at a certain point see pic.
@CrazyTwigman:
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LOL!!! nice, how long did that take :P (copy paste?) but either way how does that help
uhm... i dont think you need the Unit attached to region. just use a point, say center of region, or a point defined in the point layer if you want it to spawn at a certain point. If you want a nuke, use:
Environment - Create effect at point.
and Triggering unit is whatever unit that activates the event. So if your event is Unit Enters a Region, then it refers to the entering unit.
Well, each player has a hero and i wanat them all to spawn at thir own individual hero
Also how do you kill Pylons via triggers, just 2 pylons or 1 etc
set the points up in an array variable. so you would have
set PlayerSpawnPoint[1] = Point blah blah blah (this is for player one) set PlayerSpawnPoint[2] = (this is for player 2)
for the pylons um... use Unit - Kill?? its just that simple.
doesnt work
because the pylon is created after the game has started eg the probe makes them
does it have to be a specific pylon say, the first two pylons built?
or do you just want a random pylon destroyed?
if its random you are looking for. then use Unit Group - Pick Each Unit in Unit Group and do Actions. set it to Units in Region Matching Condition, and set which player, unit type pylon etc2. set the count to how much pylons you want to be destroyed. Then use Unit-Kill on Picked Unit
otherwise, if you want say the first two pylons that are created by the player, you may want track the pylons created by the player via events such as: Unit - Construction Progress Completed
ok thanks!!