You can use a Player Property Changed event for this. You probably want to make sure the harvest amount is evenly divisible by 6, and you should check the property change amount to make sure it's exactly the harvest amount, and if your mineral fields can deplete, make sure those also have values evenly divisible by 6, and if you have mules, make sure their carry multiplier is a whole number, and you should account for it in the conditions as well. (The following example assumes you always get 6 Minerals per trip.)
Ok it works well
but I tried to specify the triggering property as collected mineral
But it doesnt work.. dunno why
Anyway I can do what I want with this solution
Thanks again.
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Hi dudes,
I got a problem , I want to catch the moment where an scv collect mineral and share it between 6 players .
It would be like this: Scv collect mineral Scv go back to command center Mineral is shared between 6 players
Anyone got idea ? thanks
You can use a Player Property Changed event for this. You probably want to make sure the harvest amount is evenly divisible by 6, and you should check the property change amount to make sure it's exactly the harvest amount, and if your mineral fields can deplete, make sure those also have values evenly divisible by 6, and if you have mules, make sure their carry multiplier is a whole number, and you should account for it in the conditions as well. (The following example assumes you always get 6 Minerals per trip.)
If more than one player is capable of mining, then you'd do it more like this:
It's also possible to just outright share resources between players via the alliance settings.
Thanks a lot I ll try it .
Ok it works well but I tried to specify the triggering property as collected mineral But it doesnt work.. dunno why Anyway I can do what I want with this solution
Thanks again.