With my other thread being unresponded, I am trying to do other stuff regarding my pathing issue.
I have tried dozen of things in order to counter the issue with StarCraft 2 pathfinding, without any success.
The thing I am trying to do is simple.
When using the "AI Pathing Cost Unit", you can decide if you're including or excluding enemy structures. The main idea is pretty much what I want, but for the real pathfinding when moving units.
On the following image you can see the native pathfinding (Red Line) and the pathfinding that I want to get (Green Line).
The Green Line COST can be obtained using the "AI Pathing Cost Unit" with the "Ignore enemy buildings" flag
Now what I want is basically the Green Line WAYPOINTS, the complete path that is obviously calculated when using the Pathing Cost function (I guess) so my zergs won't act as stupid when ordering them to attack towards the probe.
Hello everyone,
With my other thread being unresponded, I am trying to do other stuff regarding my pathing issue.
I have tried dozen of things in order to counter the issue with StarCraft 2 pathfinding, without any success. The thing I am trying to do is simple. When using the "AI Pathing Cost Unit", you can decide if you're including or excluding enemy structures. The main idea is pretty much what I want, but for the real pathfinding when moving units.
On the following image you can see the native pathfinding (Red Line) and the pathfinding that I want to get (Green Line). The Green Line COST can be obtained using the "AI Pathing Cost Unit" with the "Ignore enemy buildings" flag
Now what I want is basically the Green Line WAYPOINTS, the complete path that is obviously calculated when using the Pathing Cost function (I guess) so my zergs won't act as stupid when ordering them to attack towards the probe.
Thanks for the help