I am trying to make a loading screen much like the Blizzard Allstars. Can someone list the triggers here? I want each dialog box to hold a unit, like a marine, marauder, etc.
The reason why I am asking this is because I have no clue about Dialog boxes at all, zilch none, in fact they confuse the heck out of me. :(
You mean you want the 3D model of the unit in your Dialog boxes? I'm not sure it can be done yet, I was expecting it can only be done with one of the next patches to come (as for mouse pointer detection)... Maybe you can include Portraits in the dialog boxes, which would make it possible by just changing the portrait model to the entire model of the unit. It wouldn't show properly to people who deactivated the use of 3D portraits though, so I assume they would only see a stretched 2D portrait (which is totally ugly).
I am trying to make a loading screen much like the Blizzard Allstars. Can someone list the triggers here? I want each dialog box to hold a unit, like a marine, marauder, etc.
The reason why I am asking this is because I have no clue about Dialog boxes at all, zilch none, in fact they confuse the heck out of me. :(
You mean you want the 3D model of the unit in your Dialog boxes? I'm not sure it can be done yet, I was expecting it can only be done with one of the next patches to come (as for mouse pointer detection)... Maybe you can include Portraits in the dialog boxes, which would make it possible by just changing the portrait model to the entire model of the unit. It wouldn't show properly to people who deactivated the use of 3D portraits though, so I assume they would only see a stretched 2D portrait (which is totally ugly).
BlizzardAllstars uses the literal unit, and progammer did it too. But I just don't know how or where to start. That is why I ask. :(
@StatusQ3: Go
progammer has a library you can use for this Im pretty sure
@SouLCarveRR: Go
Can I have a link, so I can use it and study it?
I know he has a thread on it, but a map is listed for download not a .lib