So there's a marauder and some civillians at a firing range, civillians need to be standing with their arms crossed and talking. Marauder needs to shoot a grenade (not just play the animation, because the animation has no projectile) at the firing range, and the local npc's, civillians, etc, need to clap their hands and cheer, every 15 seconds.
If the marauder is engaged by the player, then this needs to stop.
Make one of the firing range targets a targetable unit, then periodically order the Marauder to attack it. Make sure to give the target high health and regeneration.
When Marauder takes damage, either turn off the trigger, or apply a hidden cooldown dummy behavior to him that the periodic trigger will test for to prevent it from firing.
So there's a marauder and some civillians at a firing range, civillians need to be standing with their arms crossed and talking. Marauder needs to shoot a grenade (not just play the animation, because the animation has no projectile) at the firing range, and the local npc's, civillians, etc, need to clap their hands and cheer, every 15 seconds.
If the marauder is engaged by the player, then this needs to stop.
This is physically impossible to do.
Make one of the firing range targets a targetable unit, then periodically order the Marauder to attack it. Make sure to give the target high health and regeneration.
When Marauder takes damage, either turn off the trigger, or apply a hidden cooldown dummy behavior to him that the periodic trigger will test for to prevent it from firing.
Howd i make a invisible targetable unit?!