I got a veterancy behavior, and I thought that I could use the "Unit Gains Expirience Level" as an event that fires when the unit with behavior gains a level. But it doesnt seem like it.
What event do I want to use, to make it fire when a unit gains a level with a veterancy behavior?//
EDIT: It seems like I was right the first time, I'm using the right event. The reason I want to fire a trigger when a unit gains a level, is that I want to add an attribute behavior to the unit when it levels.
It seems like you're right. I just thought there would be a way to increase the amount of the attribute.
(Also just noticed this is the wrong forum - I fail horribly today)
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I got a veterancy behavior, and I thought that I could use the "Unit Gains Expirience Level" as an event that fires when the unit with behavior gains a level. But it doesnt seem like it.
What event do I want to use, to make it fire when a unit gains a level with a veterancy behavior?//
EDIT: It seems like I was right the first time, I'm using the right event. The reason I want to fire a trigger when a unit gains a level, is that I want to add an attribute behavior to the unit when it levels.
I'm using this:
Why doesnt this work? The unit I try to add it to, already got the attribute behavior.
@Demtrod: Go
Unit - Add 1 Stamina to (Triggering unit) {from (Triggering unit) }. My guess is that you are giving your triggering unit stamina that it has already.
@SolidSC: Go
It seems like you're right. I just thought there would be a way to increase the amount of the attribute. (Also just noticed this is the wrong forum - I fail horribly today)