Is there a way to detect whether the mouse wheel has been used, or if the camera settings have been changed when they have been changed by the mouse wheel?
I have different zoom levels on the mouse wheel, but the game camera properties (below) continue reporting the initial camera distance instead of the zoomed in value.
All I want is to set a boolean value to true if you are zoomed in, and false if you are not. Can you help me?
Edit: The problem was that Camera Object Property only gives the global property of the camera used. Not a value specific to a player. Using the function Camera Pitch of Player worked perfectly.
Is there a way to detect whether the mouse wheel has been used, or if the camera settings have been changed when they have been changed by the mouse wheel?
I have different zoom levels on the mouse wheel, but the game camera properties (below) continue reporting the initial camera distance instead of the zoomed in value.
All I want is to set a boolean value to true if you are zoomed in, and false if you are not. Can you help me?
Edit: The problem was that Camera Object Property only gives the global property of the camera used. Not a value specific to a player. Using the function Camera Pitch of Player worked perfectly.
@Builder_Bob: Go
How is Distance and Pitch the same thing? ...