In the map I'm currently working on, I'm trying to make the atmosphere a big part of the gameplay... when a unit moves into a region, I'd like the fog the change height, density and color. I can already do this, but I'm looking for an action that will blend them, as opposed to instantly changing the fog stats.
Any ideas? If there isn't an easy option, I can do it the long way by changing the fog increment by increment... just checking to see if there was a "blend mode" for enviro effects. lol
In the map I'm currently working on, I'm trying to make the atmosphere a big part of the gameplay... when a unit moves into a region, I'd like the fog the change height, density and color. I can already do this, but I'm looking for an action that will blend them, as opposed to instantly changing the fog stats.
Any ideas? If there isn't an easy option, I can do it the long way by changing the fog increment by increment... just checking to see if there was a "blend mode" for enviro effects. lol
I think you'll have to go the long way. In Wc3 it was the same - had to make an own function to gradually change the fog.
@s3rius: Go
lol Guess I should get to work then... thanks for the reply.