Yes but depends how you do it. Would most like be button based. There is an event for when the mouse enters over a dialog item. Or you might just disguise a button since its already build it or you have an invisible button with the image over top. I would avoid mouse tracking.
yeah i think im gonna go with a decoy button. it works and everything just fine, but i would like to disable being able to click on it just so i can use its hover feature only. Any idea how to do that? I have it disguised exactly like an image right now, but when you click on it it makes the ding sound still because its a button.
EDIT
hahahaha got it! Nevermind! Here's the two lines that were key:
TriggerAddEventDialogControl using c_triggerControlEventTypeMouseEnter
libNtve_gf_SetDialogItemAcceptMouse
Is it possible to make a normal image change when you hover over it?
Yes but depends how you do it. Would most like be button based. There is an event for when the mouse enters over a dialog item. Or you might just disguise a button since its already build it or you have an invisible button with the image over top. I would avoid mouse tracking.
@hobbidude: Go
yeah i think im gonna go with a decoy button. it works and everything just fine, but i would like to disable being able to click on it just so i can use its hover feature only. Any idea how to do that? I have it disguised exactly like an image right now, but when you click on it it makes the ding sound still because its a button.
EDIT
hahahaha got it! Nevermind! Here's the two lines that were key:
TriggerAddEventDialogControl using c_triggerControlEventTypeMouseEnter
libNtve_gf_SetDialogItemAcceptMouse