Sup. I'm making a new "Quest" for a map I made called "Catastrophia" you may of heard of it, may of not. I'm quite the noob when it comes to UI and some certain triggers. Basically, the title says it all. Just need the game UI to hide for a specific player (not for everyone, that'd be rediculous). My trigger currently goes like this: EVENT: "A unit is selected. This is the "NPC" unit. It's selected as a value (Let's call it Bob)"
ACTION: "Pick the units player and checks if it's within a certain radius of "Bob" ACTION: This is where I want the game UI to hide for the "triggering player" Very simple trigger, yet can't figure it out. Any help would be appreciated.
Sup. I'm making a new "Quest" for a map I made called "Catastrophia" you may of heard of it, may of not. I'm quite the noob when it comes to UI and some certain triggers. Basically, the title says it all. Just need the game UI to hide for a specific player (not for everyone, that'd be rediculous). My trigger currently goes like this: EVENT: "A unit is selected. This is the "NPC" unit. It's selected as a value (Let's call it Bob)" ACTION: "Pick the units player and checks if it's within a certain radius of "Bob" ACTION: This is where I want the game UI to hide for the "triggering player" Very simple trigger, yet can't figure it out. Any help would be appreciated.
Nevermind. I derped. Figured it out right after posting... Lol.
Okay so appearently, after many failed attempts, the new way i'm doing it isn't working either. Here's what I've tried: EVENT: "A unit is selected. This is the "NPC" unit. It's selected as a value (Let's call it Bob)" ACTION: "JUST send a message for "unit group = triggering player" (note: I'm just using the text message as a test for now, when I know how to get the "triggering player" i'll change the action later) it doesn't send me the message. I've double checked the trigger and nothing seems wrong. Might be how I used the action. Any help?
Sup. I'm making a new "Quest" for a map I made called "Catastrophia" you may of heard of it, may of not. I'm quite the noob when it comes to UI and some certain triggers. Basically, the title says it all. Just need the game UI to hide for a specific player (not for everyone, that'd be rediculous). My trigger currently goes like this: EVENT: "A unit is selected. This is the "NPC" unit. It's selected as a value (Let's call it Bob)" ACTION: "Pick the units player and checks if it's within a certain radius of "Bob" ACTION: This is where I want the game UI to hide for the "triggering player" Very simple trigger, yet can't figure it out. Any help would be appreciated.
Nevermind. I derped. Figured it out right after posting... Lol.
Okay so appearently, after many failed attempts, the new way i'm doing it isn't working either. Here's what I've tried: EVENT: "A unit is selected. This is the "NPC" unit. It's selected as a value (Let's call it Bob)" ACTION: "JUST send a message for "unit group = triggering player" (note: I'm just using the text message as a test for now, when I know how to get the "triggering player" i'll change the action later) it doesn't send me the message. I've double checked the trigger and nothing seems wrong. Might be how I used the action. Any help?
@TCatastrophicT: Go
You have to go into the data editor and find the unit flag for "Cannot be Selected" and uncheck it.