Hey guys, I'm doing very detailed work with animations now and I was wondering what effect do the options in this Action have?
[ ] Full Match
[ ] Model Driven Looping
[ ] Non Looping
[ ] Play Forever
[ ] Random Start Offset
I figured out that Play Forever means the animation you choose is repeated until you tell it to stop and I suppose Non looping prevents a certain animation from looping. Random Start Offset probably means the animation starts at a random point in the time length of the animation. What I'm really curious about is what the first 2 options do?
I can't tell you that much helpful stuff as I don't know actor messages that well, but I think that Random Start Offset and Model Driven Looping don't do anything at all.
The Play Animation action is a function from the built-in library and constructs a actor message according to your input. But it completely disregards the two aforementioned flags.
A quick test showed that Random Start Offset really isn't doing anything.
I do know the Full Match option though.
A lot of models have more than one animation for certain things. For example the marine has two attack animations. One where he moves his gun from left to right a bit and one where the recoil pushes the gun upward a little.
If you now tell a marine to play his attack animation he'll randomly choose one of these two.
When you flag the full match option you can exactly specify which one should be played.
Hey guys, I'm doing very detailed work with animations now and I was wondering what effect do the options in this Action have?
[ ] Full Match
[ ] Model Driven Looping
[ ] Non Looping
[ ] Play Forever
[ ] Random Start Offset
I figured out that Play Forever means the animation you choose is repeated until you tell it to stop and I suppose Non looping prevents a certain animation from looping. Random Start Offset probably means the animation starts at a random point in the time length of the animation. What I'm really curious about is what the first 2 options do?
I can't tell you that much helpful stuff as I don't know actor messages that well, but I think that Random Start Offset and Model Driven Looping don't do anything at all. The Play Animation action is a function from the built-in library and constructs a actor message according to your input. But it completely disregards the two aforementioned flags. A quick test showed that Random Start Offset really isn't doing anything.
I do know the Full Match option though. A lot of models have more than one animation for certain things. For example the marine has two attack animations. One where he moves his gun from left to right a bit and one where the recoil pushes the gun upward a little. If you now tell a marine to play his attack animation he'll randomly choose one of these two. When you flag the full match option you can exactly specify which one should be played.
@s3rius: Go
Thanks. I was kind of hoping that it would smooth out animations between stand and talk for example, but oh well. This is still rather interesting :)