i have a builder and want to refer to units it builds.
ive used the Unit is Created in the events and in the conditions I use Unit type of Created Unit = x
this doesnt seem to work though. is there a different way to refer to units that were built by a builder?
does Unit is Created only refer to units created by triggers?
well it turns out the action i was having it do wasnt working so i have a new problem which ill keep in this thread so i dont spam the forum.
i have a basic leaderboard set-up and it doesnt seem to be updating. originally the variable X is an integer set to 0 and i in this test im having the trigger wait seconds and add 5 to the variable so that it shows 5 instead of 0 in the leaderboard. when i test it, the leaderboard says 0 the whole time. is there something im missing?
Leaderboard - Set (Last created leaderboard) item text at column 2 and row 1 to ((Combine ((Text(X[0])))) + "%")
Leaderboard - Show all leaderboards for (All players)
i have a builder and want to refer to units it builds. ive used the Unit is Created in the events and in the conditions I use Unit type of Created Unit = x
this doesnt seem to work though. is there a different way to refer to units that were built by a builder?
does Unit is Created only refer to units created by triggers?
Hmm... you might try using Unit Construction Progress for your event.
well it turns out the action i was having it do wasnt working so i have a new problem which ill keep in this thread so i dont spam the forum.
i have a basic leaderboard set-up and it doesnt seem to be updating. originally the variable X is an integer set to 0 and i in this test im having the trigger wait seconds and add 5 to the variable so that it shows 5 instead of 0 in the leaderboard. when i test it, the leaderboard says 0 the whole time. is there something im missing?
Leaderboard - Set (Last created leaderboard) item text at column 2 and row 1 to ((Combine ((Text(X[0])))) + "%")
Leaderboard - Show all leaderboards for (All players)
General - Wait 5.0 Game Time seconds
Variable - Modify X[0]: + 5