Pick up as many items as you can. then start a trigger that cycles through your inventory items (unit group) and outputs their slot and a wait. -> Have the IDs on screen.
(At least I think it could work like that. I'm saving the slotID of an item in my map for my spell hotkeys I believe. I think I took the slot ID and the container ID combined for that.)
Hmm according to the debug it is 25, 26, 27, 28... for some reason when I use the trigger to move it into that slot it just doesn't. =(.. odd because it works for all of the other rows.
The last slot apparently isn't 25, 26, 27, 28 and it's not 21, 22, 23, 24
Any idea what it is?
(edit: Seriously SC2Mapster, after all these years your forum still doesn't handle line breaks!!!)
Hey, I know how to handle this if you haven't figured it out already. First of all, you want to make sure you are using Inventory Slot of Unit, or Inventory Item Slot in the editor. Basically what happens when you make an inventory w/ missing slots is this:
No it's not the title of a 60's porno!
I have an inventory container with 4 rows.
The first row has 8 slots The second, third and fourth row have 4 slots each
[] [] [] [] [] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
There is a trigger action to move an item into a specified slot of a container, so far this seems to be how the slots are numbered:
1 2 3 4 5 6 7 8
9 10 11 12
17 18 19 20
?? ?? ?? ??
The last slot apparently isn't 25, 26, 27, 28 and it's not 21, 22, 23, 24
Any idea what it is?
(edit: Seriously SC2Mapster, after all these years your forum still doesn't handle line breaks!!!)
Maybe create a loop, that puts an item in every slot from 1 to 100 every second? ;)
Pick up as many items as you can. then start a trigger that cycles through your inventory items (unit group) and outputs their slot and a wait. -> Have the IDs on screen.
(At least I think it could work like that. I'm saving the slotID of an item in my map for my spell hotkeys I believe. I think I took the slot ID and the container ID combined for that.)
Yeah I can do that... but surely there is some sort of logic behind the numbering?? It's not random is it?
Hmm according to the debug it is 25, 26, 27, 28... for some reason when I use the trigger to move it into that slot it just doesn't. =(.. odd because it works for all of the other rows.
Save the unit to a bank file with a full inventory, that way you get the slot & container ID.
Hey, I know how to handle this if you haven't figured it out already. First of all, you want to make sure you are using Inventory Slot of Unit, or Inventory Item Slot in the editor. Basically what happens when you make an inventory w/ missing slots is this:
01 02 03 04 05 06 07 08
09 10 11 12
13 14 15 1617 18 19 20
21 22 23 2425 26 27 28
29 30 31 32Then you can deal with each slot accordingly, hope this helps!
Yeah the numbers are correct, for some reason the action trigger just isn't working for those particular numbers.
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