I've never made a complex map and I feel a little overwhelmed by the gallaxy editor. Help would be much apreciated.
The goal of the map would be to have several players play as one. In other words to force them to share resources and use the starting units and buildings of one player to fight against another amalgamation of players.
It would be a bit like if, at the beginning of a game, one player in each faction surrenders and the rest of its allies get destroyed.
Sincerely I have no idea how to make it (or even if such a map is possible). I will confess that this is my first serious project with the gallaxy editor. Please offer sugestions and, if possible, link me to maps that have triggers similar to the ones that I would need so that I can study them.
My advice to you is, Start in Sections, any project I would start to attempt would go something like:
1. Plan out what I want in the map, units gameplay etc
2. Make the map, design the terrain doodads etc
3. Use the data editor to make the units and buildings weapons abilities upgrades that I require
4. Use the triggor editor to set the gameplay up and any thing else that needs to be done.
There are many tutorials around to do anything you require and any of the above. if you get stuck just post away and ask for help :D
Yea, im winding down a massive project in the next couple weeks here, and was a complete noob when i started. Heres my reccos.
First off, if you know what your planning to do, make a complete listing of every feature, ability, unit, menu, shop, hero, and anything else your going to have to put in there. Gonna be a big list, but it will help you organize what you need to do.
Second, start with the triggers. Learning triggers is MUCH easier than learning how to master the data side of your map making. When venturing into map making, i personally loved ONETWOSC's youtube tutorials. Kinda reminds me of that painter guy with the afro. Hell have you making awesome stuff from scratch in minutes.
TAKE NOTES. As i said, im working down the last sections of my current project, and i have well over 100 pages of notes on turorials, plans, drawings, and all sorts of other stuff related to my map.
Lastly, you better want this and bad. Getting into this stuff as someting to do on the side is all well and good, but if your planning on making a bad ass map, something thats going to really get big out there, your looking at many MANY hours of work to get this done. I will say however, if you do, its well worth it.
As you come up with problems, always search SC2 Mapster, OneTwoSCs tutorials, and the tutorials on SC2Mapster BEFORE asking on the forums for help. 90% of the problems i fixed and neeeded help with were solved without a forum post. Trust me, until you get very deep into the editor, your probably asking something 10000 people before you have asked, and a few probably posted.
Good luck, and keep your cool. Your in for a frustrating, but awesome road
For mapping up a project, the two above me gave great advice.
On a more technical note, it sounds like what you want to do is to have one set of buildings, units, etc. that all players can control. The easiest way, I guess, would be to create units for just one player, and then set "Player - Make all players in YourPlayerGroup treat each other as Ally With Shared Vision And Control". That way all players in the desired player group would be able to control the same buildings.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi
I've never made a complex map and I feel a little overwhelmed by the gallaxy editor. Help would be much apreciated. The goal of the map would be to have several players play as one. In other words to force them to share resources and use the starting units and buildings of one player to fight against another amalgamation of players.
It would be a bit like if, at the beginning of a game, one player in each faction surrenders and the rest of its allies get destroyed.
Sincerely I have no idea how to make it (or even if such a map is possible). I will confess that this is my first serious project with the gallaxy editor. Please offer sugestions and, if possible, link me to maps that have triggers similar to the ones that I would need so that I can study them.
Thanks
@Myrgoroth: Go
My advice to you is, Start in Sections, any project I would start to attempt would go something like:
1. Plan out what I want in the map, units gameplay etc 2. Make the map, design the terrain doodads etc 3. Use the data editor to make the units and buildings weapons abilities upgrades that I require 4. Use the triggor editor to set the gameplay up and any thing else that needs to be done.
There are many tutorials around to do anything you require and any of the above. if you get stuck just post away and ask for help :D
@nevjmac: Go
Yea, im winding down a massive project in the next couple weeks here, and was a complete noob when i started. Heres my reccos.
First off, if you know what your planning to do, make a complete listing of every feature, ability, unit, menu, shop, hero, and anything else your going to have to put in there. Gonna be a big list, but it will help you organize what you need to do.
Second, start with the triggers. Learning triggers is MUCH easier than learning how to master the data side of your map making. When venturing into map making, i personally loved ONETWOSC's youtube tutorials. Kinda reminds me of that painter guy with the afro. Hell have you making awesome stuff from scratch in minutes.
TAKE NOTES. As i said, im working down the last sections of my current project, and i have well over 100 pages of notes on turorials, plans, drawings, and all sorts of other stuff related to my map.
Lastly, you better want this and bad. Getting into this stuff as someting to do on the side is all well and good, but if your planning on making a bad ass map, something thats going to really get big out there, your looking at many MANY hours of work to get this done. I will say however, if you do, its well worth it.
As you come up with problems, always search SC2 Mapster, OneTwoSCs tutorials, and the tutorials on SC2Mapster BEFORE asking on the forums for help. 90% of the problems i fixed and neeeded help with were solved without a forum post. Trust me, until you get very deep into the editor, your probably asking something 10000 people before you have asked, and a few probably posted.
Good luck, and keep your cool. Your in for a frustrating, but awesome road
@Myrgoroth: Go
For mapping up a project, the two above me gave great advice.
On a more technical note, it sounds like what you want to do is to have one set of buildings, units, etc. that all players can control. The easiest way, I guess, would be to create units for just one player, and then set "Player - Make all players in YourPlayerGroup treat each other as Ally With Shared Vision And Control". That way all players in the desired player group would be able to control the same buildings.