What is best solution to make Zerg ambushes with unburrow? Does AI unburrow Zerg units when own units come close or are triggers / data modifying needed?
I have some burrowed units on my map but they do not unborrow at the moment.
i would give them a behaviour with periodic search effect connected to an issue order effect. if enemies are close issue order them to unburrow. you could even combine this with another search effect to make all close units unburrow.
The AI is not active by default on anything that is not a melee map. You need to activate the AI first, and this can be done in Triggers by the "Start Campaign AI For Player", and then pick the player that owns the Zerg units. This should fix that issue.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Follow Funky's idea. :) , Its much safer to use Data instead of Triggers' that way it doesnt lag.
For the Search Effect add the Issue Order with Attack or, Issue Order co-existing nearby units with default Unburrow ability, Set it to Friendly only and Disable Enemy checkbox dont forget to not to use Persistent or the effect will stay longer for usual.
If you're looking for a more scripted method, you can pick each burrowed zerg unit and order it to unburrow, then order it to smart move or attack. This would be better if you want to control the conditions for the ambush (like if the player activates a Xel'Naga shrine or something.)
What is best solution to make Zerg ambushes with unburrow? Does AI unburrow Zerg units when own units come close or are triggers / data modifying needed?
I have some burrowed units on my map but they do not unborrow at the moment.
@Terhonator: Go
i would give them a behaviour with periodic search effect connected to an issue order effect. if enemies are close issue order them to unburrow. you could even combine this with another search effect to make all close units unburrow.
The AI is not active by default on anything that is not a melee map. You need to activate the AI first, and this can be done in Triggers by the "Start Campaign AI For Player", and then pick the player that owns the Zerg units. This should fix that issue.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
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@Terhonator: Go
Follow Funky's idea. :) , Its much safer to use Data instead of Triggers' that way it doesnt lag.
For the Search Effect add the Issue Order with Attack or, Issue Order co-existing nearby units with default Unburrow ability, Set it to Friendly only and Disable Enemy checkbox dont forget to not to use Persistent or the effect will stay longer for usual.
If you're looking for a more scripted method, you can pick each burrowed zerg unit and order it to unburrow, then order it to smart move or attack. This would be better if you want to control the conditions for the ambush (like if the player activates a Xel'Naga shrine or something.)
True that. Dont forget to use Custom Script if you dont want your Map to Lag.
Theres a guide regarding about void(0) activation' Its up to you btw. :)
I solved this by modifying "Autocast Initially on" of unburrow ability. It was off by default.