I have a simple trigger that scans a complex map for a random point, and then uses an 'Order Is Valid' condition that tests a 6x6 structure. It works probably 85% of the time or so perfectly, but occasionally the game will say that an area completed surrounded by doodads is "valid" despite the fact that in game, if you try and use the ability, it is not. What am I doing incorrectly? Is this just a quirk of the editor?
I have a simple trigger that scans a complex map for a random point, and then uses an 'Order Is Valid' condition that tests a 6x6 structure. It works probably 85% of the time or so perfectly, but occasionally the game will say that an area completed surrounded by doodads is "valid" despite the fact that in game, if you try and use the ability, it is not. What am I doing incorrectly? Is this just a quirk of the editor?
Bump!
bump...? =( Does no one know, or something?
Very well; this will be my last attempt, then. =(