Yeap. Doesn't work either. It seems nova's model doesn't have a death animation, and the death animation is a separate .m3 file (NovaDeath.m3) Im taking a shot here that I need to tell the actor to replace the model, then play the animation. But that would mean i need to switch it back later.. And I foresee that may cause some problems. Got the same problem with the predator model. I find it kinda peculiar that it's done this way. I wonder why Blizzard made it so.
Regardless.. I won't be able to test out my theory of model replacement tonight.. It'll drive me nuts and unable to sleep if I can't get it working.
I need the animation to create a mock animation of her getting knocked unconscious so I can revive her later. So I don't want to kill her. Killing he would remove the unit from the game. I need the unit to remain there, but unconscious on the ground.
Managed to use the modelswap actor message to get the death animation playing.. But as I expected, when I swapped the model back, the model becomes static and doesn't move.. Anyone have any clue on this? (How to get the model moving normally again) I'm stumped..
This was solved by sending an actor message to play baseline animations. Anyways.. Problems been solved I guess.
Okay, so I simply tried to make nova play her death animation on map initialization, but it's just not working..
This is the trigger. I did it by creating Nova on the map, then attaching this trigger directly to it.
ActorSend((MainActorofUnit(Nova [9.97, 15.23])), "AnimPlay d Death")
Anyone have any ideas how to play her death animation? I checked the previewer and this seems to be the only one.. "Death"
Have you tried turning 'map initialization' into '10 seconds into the game'?
@Mozared: Go
Yeap. Doesn't work either. It seems nova's model doesn't have a death animation, and the death animation is a separate .m3 file (NovaDeath.m3) Im taking a shot here that I need to tell the actor to replace the model, then play the animation. But that would mean i need to switch it back later.. And I foresee that may cause some problems. Got the same problem with the predator model. I find it kinda peculiar that it's done this way. I wonder why Blizzard made it so.
Regardless.. I won't be able to test out my theory of model replacement tonight.. It'll drive me nuts and unable to sleep if I can't get it working.
Why would you kill Nova!?!?!?!?
Anyways, replacing model seems really complex. Maybe you should just use the Kill (Unit) trigger
@xKenneth: Go
I need the animation to create a mock animation of her getting knocked unconscious so I can revive her later. So I don't want to kill her. Killing he would remove the unit from the game. I need the unit to remain there, but unconscious on the ground.
Managed to use the modelswap actor message to get the death animation playing.. But as I expected, when I swapped the model back, the model becomes static and doesn't move..
Anyone have any clue on this? (How to get the model moving normally again) I'm stumped..This was solved by sending an actor message to play baseline animations. Anyways.. Problems been solved I guess.