The lag is only apparent online. The map runs perfectly fine in offline. I have no idea where the lag is coming from, so I'll just list some details:
- Map size 112x200.
- 98x34 covered in water. 110x25 covered in lava.
- 300 units. 450 when spawns are created.
- 100 doodads.
- 1 trigger that loops every 5 sec.
- 2 triggers that loop every 30 sec.
- 1 timer.
- 1 dialog with 20 images on it.
- 1 custom soundtrack.
The most noticeable lag I can see is the click delay. Units don't move instantly when you issue an order. Moving the screen across the map is also not very smooth. This is apparent right at the start of the game, when nothing is happening. After spawns are created and getting killed, the lag becomes much worse.
I have seen melee maps with 500+ doodads, so I'm skeptical about the doodads causing lag. Could it be the amount of units? The terrain? Trigger? Networking on B.net? I have no idea. I really need some help here.
- Map size 112x200. - 98x34 covered in water. 110x25 covered in lava. - 300 units. 450 when spawns are created. - 100 doodads. - 1 trigger that loops every 5 sec. - 2 triggers that loop every 30 sec. - 1 timer. - 1 dialog with 20 images on it. - 1 custom soundtrack.
I did read somewhere, that triggered sounds can produce a huge amount of lag.
Other than that, we don't have enough information to make an assumption. Nothing else you mentioned sounds particularily performance-heavy, especially not the doodads. 100 is a very low doodad count.
Maybe, it is just Bnet lag. From time to time it is quite significant (depending on moon phases or whatever).
Did you play with other people? Maybe some of them had a crappy computer or connection; as soon as one player lags, all others experience the same.
The lag is only apparent online. The map runs perfectly fine in offline. I have no idea where the lag is coming from, so I'll just list some details:
- Map size 112x200. - 98x34 covered in water. 110x25 covered in lava. - 300 units. 450 when spawns are created. - 100 doodads. - 1 trigger that loops every 5 sec. - 2 triggers that loop every 30 sec. - 1 timer. - 1 dialog with 20 images on it. - 1 custom soundtrack.
The most noticeable lag I can see is the click delay. Units don't move instantly when you issue an order. Moving the screen across the map is also not very smooth. This is apparent right at the start of the game, when nothing is happening. After spawns are created and getting killed, the lag becomes much worse. I have seen melee maps with 500+ doodads, so I'm skeptical about the doodads causing lag. Could it be the amount of units? The terrain? Trigger? Networking on B.net? I have no idea. I really need some help here.
@NarcoticNite: Go
What's comp stats and graphics? It could also be your computer itself.
Edit: What unit models are you using, some are worse on computers than others.
@yukaboy: Go
Intel i5 430m 2.27 Ghz. Anti Mobility Radeon HD 5650.
On high I get around 30 fps. On medium I get around 60 fps.
My map has lings/roaches for spawns, 80 ghosts, 30 zealots, and 20 other unit types with low amounts.
How often are triggers running, and how much unnecessary work are they doing?
I did read somewhere, that triggered sounds can produce a huge amount of lag.
Other than that, we don't have enough information to make an assumption. Nothing else you mentioned sounds particularily performance-heavy, especially not the doodads. 100 is a very low doodad count.
Maybe, it is just Bnet lag. From time to time it is quite significant (depending on moon phases or whatever).
Did you play with other people? Maybe some of them had a crappy computer or connection; as soon as one player lags, all others experience the same.
Would you mind uploading the map?