Not sure what you mean, but just being able to rotate the turret at the direction I want to shoot + a projectile that will continue going across the map until it hits something like a unit or a wall.
Again, I am fairly good with the editor and it took me long time to get it to work, and I still cant reproduce the ability today. It involves creating a persistant effect around a missile of some sort and periodically searching for targets nearby.
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I want to make my siege tank be able to shoot in a specific direction when I cast a spell.
How do I make it so when I cast my spell, it will shoot at the direction a missile which will continue going on in the map until it hits something?
Kind of like MAD except without bounds?
Not sure what you mean, but just being able to rotate the turret at the direction I want to shoot + a projectile that will continue going across the map until it hits something like a unit or a wall.
Anyone?
Let me alert you I had the same question and it took me a long time to get it to work properly. With that said....
http://forums.sc2mapster.com/development/map-development/4399-make-a-fireball-ability/
Again, I am fairly good with the editor and it took me long time to get it to work, and I still cant reproduce the ability today. It involves creating a persistant effect around a missile of some sort and periodically searching for targets nearby.