Events: Unit - any unit Enters Region 001
Action: Kills units
How do I make this true for every unit except if the unit is a Command Center, since for some reason it kills the Command Center too even though it isn't a unit but a structure.
what you need to do is have it check if the unit is ally of player 1. Then do the same for player 2 but have it go to a different region/point. this can be done with IFThenElse actions found in the general functions. sorry not at my pc to give you an example.
Rollback Post to RevisionRollBack
working on "Sacrifice" it's a 4 player defense map based off Spiral D from SC1.
Thanks! Anyone know the answer to my second question? I suspect that you use the Not in Conditions, but I've never used any Conditions before so can anyone teach me?
Here's my trigger:
Events: Unit - Any unit enters North Team Spawn Transfer Action - Move (triggering unit) instantly to South Top Spawn (No Blend)
How do I make it so only Player 1 units goes to Top Spawn, and Player 2 units who enters region goes to another point called Bottom Spawn.
Another question:
Events: Unit - any unit Enters Region 001 Action: Kills units
How do I make this true for every unit except if the unit is a Command Center, since for some reason it kills the Command Center too even though it isn't a unit but a structure.
what you need to do is have it check if the unit is ally of player 1. Then do the same for player 2 but have it go to a different region/point. this can be done with IFThenElse actions found in the general functions. sorry not at my pc to give you an example.
@Pharotek: Go
Thanks! Anyone know the answer to my second question? I suspect that you use the Not in Conditions, but I've never used any Conditions before so can anyone teach me?
@kenxftw: Go
Structures are actually units, too.
You'd use the Comparison type of condition as follows-
Comparison
Thank you! Worked great!