how to make units go backward after killing units and go forward again?
and units miss and ignore the enemy units if there are many ally units(some of them attack the enemy units but some of them don't attack the enemy unit.) how to make ally units kill and follow every enemy units around the ally units until the every enemy units die??
not the entire units. only the units that are attacked must go backward 4 range and go forward again..
In trigger its the same as your blink backward question. just use move or attack instead of blink. as for your ignore enemy units i've never done that but i do know in data you can use target sorts and markers to tell a unit to ignore something. and i'm 95% sure i could make a trigger to do the same though thinking about how to do it with a trigger seems like it would have to be quite complicated.
to make them go forward again you need to tell the unit you want them to go forward again so you would ether need to give an order to go forward again but make sure it goes to the end of the order queue or you need to add a wait then add the order to go forward again. or you can try when you use a trigger to get them to move back set that order to the front instead of replacing. though that last option i have had a few situations with undesirable effects. The best advice i can give you is just try something. if its not working like it should think about what you can add or take away to make it work. I have learned more in the editor from my failures then my successes. i cant recall how many times i created a trigger and went "huh that was interesting not what i wanted but it gives me an idea."
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how to make units go backward after killing units and go forward again?
and units miss and ignore the enemy units if there are many ally units(some of them attack the enemy units but some of them don't attack the enemy unit.) how to make ally units kill and follow every enemy units around the ally units until the every enemy units die??
not the entire units. only the units that are attacked must go backward 4 range and go forward again..
In trigger its the same as your blink backward question. just use move or attack instead of blink. as for your ignore enemy units i've never done that but i do know in data you can use target sorts and markers to tell a unit to ignore something. and i'm 95% sure i could make a trigger to do the same though thinking about how to do it with a trigger seems like it would have to be quite complicated.
@neverwin1011: Go
if I do it in trigger, the units go backward and never go toward again. or the units never go backward after attacking or killing enemy units.
to make them go forward again you need to tell the unit you want them to go forward again so you would ether need to give an order to go forward again but make sure it goes to the end of the order queue or you need to add a wait then add the order to go forward again. or you can try when you use a trigger to get them to move back set that order to the front instead of replacing. though that last option i have had a few situations with undesirable effects. The best advice i can give you is just try something. if its not working like it should think about what you can add or take away to make it work. I have learned more in the editor from my failures then my successes. i cant recall how many times i created a trigger and went "huh that was interesting not what i wanted but it gives me an idea."