So this function is supposed to affect how a text tag appears while under a black mask or fog of war. The two options are Black Mask and Fog of War. Does this mean the tag will be visible in a Black Mask (for example) or invisible? Additionally, how does this work on a per player basis? If I show the tag for both players 1 and 2 and only player 1 has a unit within visual range, will it be visible to player 2?
I can't answer the question you have right now, but I just wanted to tell about my experience with trigger text tags - they're buggy. At least when you try to do different things for different player on same text tag. My example was that I tried to hide text tag for one player while showing for the rest. It did not work as I expected, instead text tag just hid for everyone. I tried to use workarounds such as showing text tags for each individual player after hiding it for target player but they all failed. Sometimes they would only show for last player in player group, sometimes they would not show for anyone if they were hidden for at least 1 player. I also observed similar behavior in other map (Goas random slide). So when you work with them make sure they work as you want for different players in multiplayer environment (meaning with filled player slots).
@DuckyTheDuck: Go
yeah, I had that problem with them in Random slide. It works well if you set the visibility in the create action for the text tag, but if you use the action which sets the visibility for the given text tag that will bug. So just make text tag for each player or destroy text tag and recreate, if you want that a player shouldnt be able to see it.
Hmm, ok. Thanks for the insight. I will have to do some testing to see what I find. It won't take too much for me to change my triggers around but it would be nice to know for sure what works and what doesn't.
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So this function is supposed to affect how a text tag appears while under a black mask or fog of war. The two options are Black Mask and Fog of War. Does this mean the tag will be visible in a Black Mask (for example) or invisible? Additionally, how does this work on a per player basis? If I show the tag for both players 1 and 2 and only player 1 has a unit within visual range, will it be visible to player 2?
D:
I can't answer the question you have right now, but I just wanted to tell about my experience with trigger text tags - they're buggy. At least when you try to do different things for different player on same text tag. My example was that I tried to hide text tag for one player while showing for the rest. It did not work as I expected, instead text tag just hid for everyone. I tried to use workarounds such as showing text tags for each individual player after hiding it for target player but they all failed. Sometimes they would only show for last player in player group, sometimes they would not show for anyone if they were hidden for at least 1 player. I also observed similar behavior in other map (Goas random slide). So when you work with them make sure they work as you want for different players in multiplayer environment (meaning with filled player slots).
@DuckyTheDuck: Go yeah, I had that problem with them in Random slide. It works well if you set the visibility in the create action for the text tag, but if you use the action which sets the visibility for the given text tag that will bug. So just make text tag for each player or destroy text tag and recreate, if you want that a player shouldnt be able to see it.
Hmm, ok. Thanks for the insight. I will have to do some testing to see what I find. It won't take too much for me to change my triggers around but it would be nice to know for sure what works and what doesn't.