I have an anti idle trigger in my map cause all units are suppose to be attacking a certain target point. The anti idle trigger works perfectly but sometimes when a hero uses an ability on the unit such as recall, after they got teleported to the hero, they just stand still and they wont trigger the anti idle trigger. My main question is, why do the units that get recalled which look like they dont have an order cause they are just standing still, not get triggered by my anti idle trigger?
The same thing also goes for units that get hit by the queen shockwave ability, it looks like they are doing nothing but apparently they dont go in an idle state.
I was thinking about giving the unit that get hit by either of those abilities a senseless order so after that order they hit the idle state again. But i cant seem to reference to the units being hit by the ability.
I also noticed the ability seemed to have an effect field which says clear order que and was enabled, i disables it and it had no effect
Anyone know why? or maybe a way to make this work?
I´ve been messing around a lot in the behaviors and effects of the ability and turned everything off that could possibly stop an order or disable anything on the unit and now it works :D:D
for anyone who is interested on how i fixed it:
apparently it happend because the behavior disabled the abilities of the units and they dont go in to idle state after. To fix it i disabled the abilities being turned off for the recall and they would just move on with their order after the recall.
For the queen shockwave it couldnt work this way because turning abilities off in this behavior makes the units stand still and if i would remove the abilities being turned off flag the ability would lose it goals so for this i fixed it by not stopping their abilities but setting their max movement speed to 0.1 for the duration of the behavior which creates almost the same effect as if they were standing still and i supressed the attack so they cant attack but still be able to move. Now the behavior has the same effect as the queen shockwave only the unit doesnt lose his order.
Hi ppl.
I have an anti idle trigger in my map cause all units are suppose to be attacking a certain target point. The anti idle trigger works perfectly but sometimes when a hero uses an ability on the unit such as recall, after they got teleported to the hero, they just stand still and they wont trigger the anti idle trigger. My main question is, why do the units that get recalled which look like they dont have an order cause they are just standing still, not get triggered by my anti idle trigger? The same thing also goes for units that get hit by the queen shockwave ability, it looks like they are doing nothing but apparently they dont go in an idle state.
I was thinking about giving the unit that get hit by either of those abilities a senseless order so after that order they hit the idle state again. But i cant seem to reference to the units being hit by the ability. I also noticed the ability seemed to have an effect field which says clear order que and was enabled, i disables it and it had no effect
Anyone know why? or maybe a way to make this work?
thx
@Rice87: Go
I´ve been messing around a lot in the behaviors and effects of the ability and turned everything off that could possibly stop an order or disable anything on the unit and now it works :D:D
for anyone who is interested on how i fixed it:
apparently it happend because the behavior disabled the abilities of the units and they dont go in to idle state after. To fix it i disabled the abilities being turned off for the recall and they would just move on with their order after the recall.
For the queen shockwave it couldnt work this way because turning abilities off in this behavior makes the units stand still and if i would remove the abilities being turned off flag the ability would lose it goals so for this i fixed it by not stopping their abilities but setting their max movement speed to 0.1 for the duration of the behavior which creates almost the same effect as if they were standing still and i supressed the attack so they cant attack but still be able to move. Now the behavior has the same effect as the queen shockwave only the unit doesnt lose his order.