I am not sure if this is even possible. My new map is a city development map that is similar to the computer game Tropico 3 and 4. In that game, the player choose where to build the farms. The productivity of the farms can be different depending on the environmental factors of the location of the farms.
There will be several food producing buildings in my map but I am not sure if it is possible to have something like those in Tropico. Probably not as complicated, but any idea how to make maybe 4-5 levels of different productivity based on the location choice of the buildings?
Place regions in the terrain editor for each type of productivity area, and then check if the building is in them
Use the check texture at point condition to tell you how much to give
If you run out of a texture palette for all the different productivity areas and you start using doodads to take the place of terrain i'd use the first, otherwise i'd use the second.
I am not sure if this is even possible. My new map is a city development map that is similar to the computer game Tropico 3 and 4. In that game, the player choose where to build the farms. The productivity of the farms can be different depending on the environmental factors of the location of the farms.
There will be several food producing buildings in my map but I am not sure if it is possible to have something like those in Tropico. Probably not as complicated, but any idea how to make maybe 4-5 levels of different productivity based on the location choice of the buildings?
There are multiple ways to do this
If you run out of a texture palette for all the different productivity areas and you start using doodads to take the place of terrain i'd use the first, otherwise i'd use the second.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Thanks!
Is there any way to make regions visible to players?
@Wakeman: Go
Not directly, but you could use a create model at point.