EventPlayer should work fine. Local Player doesn't exist in SC2 triggers, like it did in WC3, because triggers are synchronous; asynchronous processes like actor handling permit local players, but that isn't relevant to your purposes.
Also, here is a GUI port of my Input script, to streamline capturing player input. It stores all input states to a struct/Record array and is intended to be used in conjunction with a main loop thread.
Thank you, I came across that thread before and bookmarked it for use, but I've bookmarked about 50+ plus threads that I thought would be great for my map. :P
Great system btw.
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Is this possible, without using data as data doesnt allow multi direction...
Event player is grayed out... I remember something in starcraft 1 where you could get use "localplayer"
EventPlayer should work fine. Local Player doesn't exist in SC2 triggers, like it did in WC3, because triggers are synchronous; asynchronous processes like actor handling permit local players, but that isn't relevant to your purposes.
Also, here is a GUI port of my Input script, to streamline capturing player input. It stores all input states to a struct/Record array and is intended to be used in conjunction with a main loop thread.
@JademusSreg: Go
Thank you, I came across that thread before and bookmarked it for use, but I've bookmarked about 50+ plus threads that I thought would be great for my map. :P
Great system btw.