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so, Event - Any player types "ppp" matching exactly
Action - Unit - Create one Blink Boots item in the inventory of Invisibleunit Copy [117.56, 102.05]
What exactly is wrong with that? the unit has an inventory with 15 slots, that holds all item classes.
@Turtlelink2: Go
Hrrmmm, I might check the event more Turtlelink2, I just spent 2-3 mins testing:
Action - Unit - Create one Machine Gun item in the inventory of (Triggering unit)
And it worked just fine when I fired off the event.
try creating it in the inventory of a unit besides triggering unit, I cannot get it to work without triggering unit
worked fine with:
Create one Machine Gun item in the inventory of TheHeroes[(Triggering player)].HeroUnit
and
Create one Machine Gun item in the inventory of Casper[5.31, 3.98]
I'm fairly certain it is the event giving you the issue if your inventory is as you say.
found the problem, another trigger basicly says, any unit picks up item, action - destroy item, how dumb of me.
so, Event - Any player types "ppp" matching exactly
Action - Unit - Create one Blink Boots item in the inventory of Invisibleunit Copy [117.56, 102.05]
What exactly is wrong with that? the unit has an inventory with 15 slots, that holds all item classes.
@Turtlelink2: Go
Hrrmmm, I might check the event more Turtlelink2, I just spent 2-3 mins testing:
Action - Unit - Create one Machine Gun item in the inventory of (Triggering unit)
And it worked just fine when I fired off the event.
try creating it in the inventory of a unit besides triggering unit, I cannot get it to work without triggering unit
@Turtlelink2: Go
worked fine with:
Create one Machine Gun item in the inventory of TheHeroes[(Triggering player)].HeroUnit
and
Create one Machine Gun item in the inventory of Casper[5.31, 3.98]
I'm fairly certain it is the event giving you the issue if your inventory is as you say.
found the problem, another trigger basicly says, any unit picks up item, action - destroy item, how dumb of me.