A. player brings unit to regionA = spawns that specific unit at regionB to a max of X
B. player gets X kills = unit created at regionC
C. Player gets X Razes(building kills) = recorded so i can create units etc like with the kills.
this is all for more then 1 player so i read using a integer[X] is easier. (array of X players)
what is actually happening:
A. bring unit to regionA works and spawns a unit but spawns half of what i wanted it to.
do buildings etc count as a unit with this trigger?
ok so this is what i'd like to do:
A. player brings unit to regionA = spawns that specific unit at regionB to a max of X B. player gets X kills = unit created at regionC C. Player gets X Razes(building kills) = recorded so i can create units etc like with the kills.
this is all for more then 1 player so i read using a integer[X] is easier. (array of X players) what is actually happening:
A. bring unit to regionA works and spawns a unit but spawns half of what i wanted it to. do buildings etc count as a unit with this trigger?
variable. btw how do you know if a variable is global or not?
B. have this:
C. have no idea how to do this.
looking for any help that can fix these 3 problems im having. thanks in advanced