Does anyone know how to change the camera's FPS speed so it matches or comes close to FPS camera movement. Atm, the movement of when I move the camera doesn't seem to follow the mouse closely enough. Seems like it either accelrates slow or deaccelrates when it reaches the mouse. It doesn't feel like a real FPS camera. Increasing the rotation of the camera speed doesn't help, I am talking about if I want to spin 180 degrees it will spin but it doesn't reach 180 accurately and it seems its a bit slow getting there. Its all related on how the camera follows the mouse for some reason. This messes with aiming and doesn't making aiming as smooth as it should. I AM NOT TALKING ABOUT FOLLOWING UNITS WITH CAMERA.
Also, with the new handle system for the next patch we can do banks more safely. But what would stop players from just copy a point in there game then a few days later repasting that old bank back into the current one and just basically reseting back to a save point. I have a system where its a must to repair weapons and if they reach 0 they break. So if they could just copy when they are at 100 then when they are about to break repaste it it will basically nulify my repair system encrpytion doesn't solve anything. Seems there must be a server side bank to prevent this from happening. Atleast saving 1 number to the server.
Go to the Data Editor and change to the section called "Camera". Once their, change the "Target Smooth" values. The 3 bottom ones are the main ones.
The Smooth Time Maximum and Minimum should be changed to .0625 to move the camera every engine tick, giving you a smooth camera during panning and following units.
I am not talking about following units, im talking about when u move ur mouse with the camera when already following a unit. I am trying to making aiming as close to FPS as possible. The aiming with the sc2 cameras don't seem to directly follow the mouse. Read throughly.
Does anyone know how to change the camera's FPS speed so it matches or comes close to FPS camera movement. Atm, the movement of when I move the camera doesn't seem to follow the mouse closely enough. Seems like it either accelrates slow or deaccelrates when it reaches the mouse. It doesn't feel like a real FPS camera. Increasing the rotation of the camera speed doesn't help, I am talking about if I want to spin 180 degrees it will spin but it doesn't reach 180 accurately and it seems its a bit slow getting there. Its all related on how the camera follows the mouse for some reason. This messes with aiming and doesn't making aiming as smooth as it should. I AM NOT TALKING ABOUT FOLLOWING UNITS WITH CAMERA.
Also, with the new handle system for the next patch we can do banks more safely. But what would stop players from just copy a point in there game then a few days later repasting that old bank back into the current one and just basically reseting back to a save point. I have a system where its a must to repair weapons and if they reach 0 they break. So if they could just copy when they are at 100 then when they are about to break repaste it it will basically nulify my repair system encrpytion doesn't solve anything. Seems there must be a server side bank to prevent this from happening. Atleast saving 1 number to the server.
@gamfvr: Go
Go to the Data Editor and change to the section called "Camera". Once their, change the "Target Smooth" values. The 3 bottom ones are the main ones.
The Smooth Time Maximum and Minimum should be changed to .0625 to move the camera every engine tick, giving you a smooth camera during panning and following units.
@cookies4you: Go
I am not talking about following units, im talking about when u move ur mouse with the camera when already following a unit. I am trying to making aiming as close to FPS as possible. The aiming with the sc2 cameras don't seem to directly follow the mouse. Read throughly.