Hello again im back with another problem from my barely known game wandering hero wars
This one is just pissing me off. You see, people that play my game cant be bothered to read the loading screen or tips i put up so people just leave because they dont know how to play. So to try and help them im putting highlight tooltips on key units like the hatchery etc, like in the campaigns when you put your mouse over a spine crawler it says defensive unit. I thought woo this is exactly what i need but when i do it, it changes the units name? Iv done it with resource drops and it doesnt change the name but for the hatchery it does. Does anyone know why this is happening? And if there are any alternatives? Im using text tags from triggers for now but im afraid they wont go away when the unit dies.
Use text tags, save the text tags into a variable and create a trigger such that when the unit dies you remove the text tag. If you need more elaboration feel free to ask.
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Hello again im back with another problem from my barely known game wandering hero wars
This one is just pissing me off. You see, people that play my game cant be bothered to read the loading screen or tips i put up so people just leave because they dont know how to play. So to try and help them im putting highlight tooltips on key units like the hatchery etc, like in the campaigns when you put your mouse over a spine crawler it says defensive unit. I thought woo this is exactly what i need but when i do it, it changes the units name? Iv done it with resource drops and it doesnt change the name but for the hatchery it does. Does anyone know why this is happening? And if there are any alternatives? Im using text tags from triggers for now but im afraid they wont go away when the unit dies.
Thank you for your help BozoOvermind
@BozoOvermind: Go
Use text tags, save the text tags into a variable and create a trigger such that when the unit dies you remove the text tag. If you need more elaboration feel free to ask.