Have been toying around with the idea lately, and the current systems for FPS and TPS aren't exactly CPU or online friendly.
I take it that its not possible to just create a camera object and attach it to a units weapon or origin attachment point? I tried myself to no avail, but I didn't know if anyone knew of a decent work-around or not.
So I played around with it some over the last few hours. I found a few models that had their own camera with a pitch/yaw similar to what you would want on an FPS camera. I basically made a custom unit that used the model, and then applied model camera to set my game camera to the models cam, and then hid the unit so I could keep the FPS style cam. Problem is, you can't modify or move the camera in any way. It is locked onto the position of the unit and it cannot be mouse controlled nor can it be zoomed, scrolled, etc.
Oh well, it was a good idea. I was going to attach it to the head of a marine and use it as an FPS camera. You wouldn't have to worry about lag since it would be a fixed attachment and triggers wouldn't be needed to update its movement. You would just lock it to mouse rotation and turn on mouse rotation via triggers and ta-da! Sadly, not going to work that way right now.
I guess I can use the current third person style systems out there right now, although I don't find them very favorable (the only one I've seen that is to my liking, isn't for download!!!
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Have been toying around with the idea lately, and the current systems for FPS and TPS aren't exactly CPU or online friendly.
I take it that its not possible to just create a camera object and attach it to a units weapon or origin attachment point? I tried myself to no avail, but I didn't know if anyone knew of a decent work-around or not.
So I played around with it some over the last few hours. I found a few models that had their own camera with a pitch/yaw similar to what you would want on an FPS camera. I basically made a custom unit that used the model, and then applied model camera to set my game camera to the models cam, and then hid the unit so I could keep the FPS style cam. Problem is, you can't modify or move the camera in any way. It is locked onto the position of the unit and it cannot be mouse controlled nor can it be zoomed, scrolled, etc.
Oh well, it was a good idea. I was going to attach it to the head of a marine and use it as an FPS camera. You wouldn't have to worry about lag since it would be a fixed attachment and triggers wouldn't be needed to update its movement. You would just lock it to mouse rotation and turn on mouse rotation via triggers and ta-da! Sadly, not going to work that way right now.
I guess I can use the current third person style systems out there right now, although I don't find them very favorable (the only one I've seen that is to my liking, isn't for download!!!