Does anyone know how to do this? I was searching around and the only thing I could find relating to supply is the ability to raise and lower the supply cap, but what about raising and lowering the supply used? Any help would be greatly appreciated.
That might work, the problem is I'm increasing the supply used because the units that are using the supply are changing owner, but I still want the original owner to have this supply used. I could add this behavior to an arbitrary unit that is guaranteed to be under the original owner's control, but that is a little messy... I was hoping that there was another way. Thanks though!
what you could do is instead of making the unit itself actually change owner, make player X capable of controlling said unit instead of player Y. (I think the Neural Parasite ability does it like that, although I'm not certain)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Does anyone know how to do this? I was searching around and the only thing I could find relating to supply is the ability to raise and lower the supply cap, but what about raising and lowering the supply used? Any help would be greatly appreciated.
Thanks!
@VindicisSC2: Go
Best thing to do would be to create a behaviour that decreases supply used for the unit, and then add it to a unit when needed.
@wOlfLisK: Go
That might work, the problem is I'm increasing the supply used because the units that are using the supply are changing owner, but I still want the original owner to have this supply used. I could add this behavior to an arbitrary unit that is guaranteed to be under the original owner's control, but that is a little messy... I was hoping that there was another way. Thanks though!
@VindicisSC2: Go
Create 1 building, and set that as a base of sorts. Maybe where you upgrade stuff.
@VindicisSC2: Go
what you could do is instead of making the unit itself actually change owner, make player X capable of controlling said unit instead of player Y.
(I think the Neural Parasite ability does it like that, although I'm not certain)