Instead of all of the players being able to use the units of a player that just left I want the units to be split as equally as possible between the renaming players. I've been messing around with triggers to try to get it to work but I can't seem to get it right. Any ideas?
1. count how many "remaining allies" there are.
2. pick each unit of the leaving player, count them, and store it as "number of remaining units"
3. divide the "number of remaining units" by "remaining allies" and store this integer as "number of units per player"
4. again, pick each unit of the leaving player. from 1 until "number of units per player", give unit ownership to one of the remaining allies. continue for "number of units per player * 2" for the second ally, until there are no units left.
Let me know if you need any further clarifcation, or if what I wrote is garbage :)
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Instead of all of the players being able to use the units of a player that just left I want the units to be split as equally as possible between the renaming players. I've been messing around with triggers to try to get it to work but I can't seem to get it right. Any ideas?
@Demon4231: Go
Just spit ballin here, its not all gonna be gold:
1. count how many "remaining allies" there are.
2. pick each unit of the leaving player, count them, and store it as "number of remaining units"
3. divide the "number of remaining units" by "remaining allies" and store this integer as "number of units per player"
4. again, pick each unit of the leaving player. from 1 until "number of units per player", give unit ownership to one of the remaining allies. continue for "number of units per player * 2" for the second ally, until there are no units left.
Let me know if you need any further clarifcation, or if what I wrote is garbage :)