I'm making a map with a limit of 9 players. I need help with two things.
1) I know you can set Techs at Researched on Map Initialization if I want, and there are a few techs I want to be finished at start. I have been using the following trigger:
Tech Tree - Set Protoss Shields Level 1 upgrade level to 1 for player 1
I want to know if there's a way to get the player part to be ALL Players. I'd rather have 5 lines than 45 if you get my drift.
2) In my map after 15 minutes, the player with the most kills will win. Is there any easy way of getting this comparison at the end? I can compare two Variables, but not 9 at once. I'd rather not make the 5 mile tree it will be to compare all 9 scores and find the winner.
I'm making a map with a limit of 9 players. I need help with two things.
1) I know you can set Techs at Researched on Map Initialization if I want, and there are a few techs I want to be finished at start. I have been using the following trigger:
Tech Tree - Set Protoss Shields Level 1 upgrade level to 1 for player 1
I want to know if there's a way to get the player part to be ALL Players. I'd rather have 5 lines than 45 if you get my drift.
2) In my map after 15 minutes, the player with the most kills will win. Is there any easy way of getting this comparison at the end? I can compare two Variables, but not 9 at once. I'd rather not make the 5 mile tree it will be to compare all 9 scores and find the winner.
1) Player Group - Pick each player in (All players) and do (Actions)
Actions
Tech Tree - Set Protoss Air Armor Level 1 upgrade level to 1 for player (Picked player)
2) Working on it..
2)
Declare 2 variables, Best_Player (type integer), Best_Kills (type integer). Best_Kills must start at 0.
When this loop finishes, the Best_Player variable will have the player with most kills, and the Best_Kills will have his kills.
@fr0d0b0ls0n:
Thanks a lot, I think I have a working EndGame trigger, just gotta test it.
@Hoplite141:
Nevermind to what I had here, I get how it works. Thanks a lot.