I have a custom UI that does not need the mouse except for selecting dialog buttons. I would really like to get rid of the mouse all together. I figured I could come up with a way to navigate it except I'm not finding a way to have the hover image only displayed without selecting. So the player won't know which button he is currently over and about to select. I do not want anything with "push x button to open y menu" I need a way to browse using arrow keys and hover images with one button to select. The only problem I see is the hover image not displaying before selecting something. I haven't seen anything on this anyone got any suggestions?
I don't quite understand what you're saying, the sentences are a little incoherent... You should be able to see mouse-over (hover) button states even when the mouse is being hidden.
If what you're saying is you're using the keyboard arrows to navigate, and want it to have it's button-over (hover) state displayed on selection, then it is simple. Create a dialog image over the button. The texture is what you need, search in textures for "normalover" and find the dialog button.
My map has camera locked and wasd movement. Selectable state and smart click are disabled. Combat is turn based through dialog. Nothing in the map requires you to use the mouse cursor except for when accessing both the main and combat menu (which are dialogs). To access the main menu for example, you press the "L" key and the menu pops up. I would like it to be where when you press "L" the top left button in the dialog shows the hover image. If you were to press the right arrow key the button to its right would then be the one showing its hover image. When you pressed the arrow keys to get to the button you want to click, you could press another key (like Enter for example) and it would then select that button and consider it clicked.
Yes, I gave you the solution above. You need to find where the texture for the hover images. When the dialog "L" is opened, you simply create a dialog image with the texture of the hover image.
If you can't find the texture, make it yourself.
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Project Rise of Nigma
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I have a custom UI that does not need the mouse except for selecting dialog buttons. I would really like to get rid of the mouse all together. I figured I could come up with a way to navigate it except I'm not finding a way to have the hover image only displayed without selecting. So the player won't know which button he is currently over and about to select. I do not want anything with "push x button to open y menu" I need a way to browse using arrow keys and hover images with one button to select. The only problem I see is the hover image not displaying before selecting something. I haven't seen anything on this anyone got any suggestions?
@user_127918: Go
I don't quite understand what you're saying, the sentences are a little incoherent... You should be able to see mouse-over (hover) button states even when the mouse is being hidden.
If what you're saying is you're using the keyboard arrows to navigate, and want it to have it's button-over (hover) state displayed on selection, then it is simple. Create a dialog image over the button. The texture is what you need, search in textures for "normalover" and find the dialog button.
@Enexy: Go
why not let people use mouse.....
@SouLCarveRR: Go
Ah yes, forgot to mention, if it's a pop-up dialog, just re-enable the mouse just for it.
My map has camera locked and wasd movement. Selectable state and smart click are disabled. Combat is turn based through dialog. Nothing in the map requires you to use the mouse cursor except for when accessing both the main and combat menu (which are dialogs). To access the main menu for example, you press the "L" key and the menu pops up. I would like it to be where when you press "L" the top left button in the dialog shows the hover image. If you were to press the right arrow key the button to its right would then be the one showing its hover image. When you pressed the arrow keys to get to the button you want to click, you could press another key (like Enter for example) and it would then select that button and consider it clicked.
@user_127918: Go
Yes, I gave you the solution above. You need to find where the texture for the hover images. When the dialog "L" is opened, you simply create a dialog image with the texture of the hover image.
If you can't find the texture, make it yourself.