So, due to the dynamics of my new map, I need a trigger to check whether or not the triggering player is a member of a Player Group.
I HAVE to do it this way, so the player can stay in game, without chat messages or mouse-clicks gets picked up by victory-condition triggers.
I.E., something like :
Condition : Triggering Player == member of ActivePlayers
Anyone have any idea on how to do that? Then players can stay in game without interfering and in addition come back when a new round starts.
So, due to the dynamics of my new map, I need a trigger to check whether or not the triggering player is a member of a Player Group. I HAVE to do it this way, so the player can stay in game, without chat messages or mouse-clicks gets picked up by victory-condition triggers.
I.E., something like :
Condition : Triggering Player == member of ActivePlayers
Anyone have any idea on how to do that? Then players can stay in game without interfering and in addition come back when a new round starts.
@AtlasRedux: Go
Player in Player Group (Triggering Player, Active Players) == true
@fr0d0b0ls0n: Go
Awesomeness, thanks, I suck so much at triggers :/
EDIT : Though, THAT one I should have figured out, jeeez. -=self-slaps=-