Has anyone every tried using triggers (custom script) to set a units max life to a number greater than 9999? My game crashed when i attempted it. Can anyone please help me confirm this?
Which pops the question, is it possible to set a unit with 10000 or more life with triggers? If so, how can it be achieved?
I can confirm it can be done with data, but it's not a solution for me as I plan to set a lot of units spawned via triggers to hp that may go above 5 digits and do not with to go through the hassle of changing it one unit at a time.
Sigh.. its an epic bug with my code. If I run the function with map initialization no problem. But in the trigger thread that I try to call it, crashes.
Solved.. I had an infinite while loop running by accident.
Has anyone every tried using triggers (custom script) to set a units max life to a number greater than 9999? My game crashed when i attempted it. Can anyone please help me confirm this?
Which pops the question, is it possible to set a unit with 10000 or more life with triggers? If so, how can it be achieved?
I can confirm it can be done with data, but it's not a solution for me as I plan to set a lot of units spawned via triggers to hp that may go above 5 digits and do not with to go through the hassle of changing it one unit at a time.
Yes, saw it when playing some maps. I think it's done with data, and I'm pretty sure that it's 100% possible and working.
Sigh.. its an epic bug with my code. If I run the function with map initialization no problem. But in the trigger thread that I try to call it, crashes.
Solved.. I had an infinite while loop running by accident.