At a certain point in my map, I would like all of the missile turrets to freeze permanently. I can't seem to get this to work with the "Clear Animation" triggers. Can anybody figure it out?
Sorry, I don't understand. Could you give me an example?
Edit: To clarify, I need the existing turrets to stop spinning part-way through the game. In order to make the turret stop spinning, you can edit the "turret" data type in the data editor and set idle to "hold", and the turret won't spin. However, I don't know how to tell the missile turret unit to switch turrets mid-game. Currently, I made a duplicate missile turret unit that doesn't spin, and I swap them. I'd prefer a cleaner solution, though.
At a certain point in my map, I would like all of the missile turrets to freeze permanently. I can't seem to get this to work with the "Clear Animation" triggers. Can anybody figure it out?
Regards,
-Lucifer
@LuciferSCReborn:
because it has a turret that spins
remove the turret or whatever
@maverck: Go
Sorry, I don't understand. Could you give me an example?
Edit: To clarify, I need the existing turrets to stop spinning part-way through the game. In order to make the turret stop spinning, you can edit the "turret" data type in the data editor and set idle to "hold", and the turret won't spin. However, I don't know how to tell the missile turret unit to switch turrets mid-game. Currently, I made a duplicate missile turret unit that doesn't spin, and I swap them. I'd prefer a cleaner solution, though.